Dear Unreal Community,
I’ve recently advocated for a transition from Unity to Unreal within my company, primarily because of Unreal’s superior Raytracing capabilities, which are critical for our high-end luxury watch visualization projects. However, with the ongoing development shifts towards Lumen, I find myself increasingly concerned about the future quality of our projects in upcoming Unreal versions.
While I understand the advantages of Lumen, particularly for organic environments, it does not yet meet the high standards required for the precise, clean reflections necessary in luxury product visualization. In recent DevTalks, it’s been explained that Lumen uses a Signed Distance Field to simplify environmental representation for faster calculations. This approach, while efficient, cannot replicate the exacting detail and quality provided by Raytracing.
Given that Raytracing is essential for content creators who require 100% accurate reflections, I am compelled to question the decision to phase out Raytracing entirely. Are we risking alienating a significant segment of the professional community that relies on these capabilities for their work?
I urge the Unreal developers to consider maintaining Raytracing in future versions or at least until Lumen can genuinely match its quality. Removing Raytracing now seems premature and could potentially hinder many users like myself, who depend on Unreal for high-quality product visualization. We need tools that do not just work well but excel in rendering the high-detail, reflective materials typical in jewelry and watchmaking.
I appreciate any insights or suggestions on how we might address these concerns moving forward.
Best regards,
Daniel
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