Hi. It looks like a bug. But when there’s static switch before any vertex interpolator (VI) node it always showing these switches in material instance, even if VI is not connected to anything:
I made this shader just for an example. The issue is that if there are any static switches in the way - they always will be visible in MI interface.
Doesnt look like it suppose to be like that.
Ive tested this on 5.3 and 5.4 preview - both have this issue.
Is that normal?
I also tested on 4.27 and its the same…
So I guess its a feature?
(UPD): it happends not only with static switches. Basically every parameter before vertex interpolator will be showed even if its not connected.
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