Please select what you are reporting on:
Creative
What Type of Bug are you experiencing?
Other
Summary
I am trying to pause a timer after setting one within an actor component that is attached to a character, however, this doesnt do anything
Steps to Reproduce
Create an Actor Component; within the actor component create a timer by function or event; if using Create timer by event attach a handle; create a seperate pause timer by function or handle node that fires when pressing the number 9 keyboard key.
Expected Result
Expected result is the timer will pause
Observed Result
The timer never pauses
Platform(s)
Windows 11 / UE5.3.2
2 posts - 2 participants