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Player Client and Server Side out of Sync - Falling through Platforms

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Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Stability

Summary

I am level testing a private island with a friend. Island - 6220-5794-0817

I can completed the course by jumping on the platforms and he cannot.
He sees the platforms in a different location than I do.
His local build shows him landing on the platform correctly but then falls through.

Alternatively he sees me jumping into empty space and landing on a platform that is out of sync with his client.

Video example here:

I have experienced this with local testing as well on other platforms that move using the sequencer. I land properly on the platform and then immediately fall through.
I have adjusted the physics on these platforms with similar results. Feels related to server side authority and client side not seeing the same thing.

Steps to Reproduce

  1. Start island - 6220-5794-0817
  2. Run to Room 6 with the side to side platforms and attempt to land the platforms to clear the pits
  3. You should either land on platforms or land and then fall through.

Expected Result

Players should be able to land on platforms consistently, moving or not.

Observed Result

As I observed the other player, they were jumping in the completely opposite direction of the platform they were trying to land on. Due to they were seeing a different platform location.

Platform(s)

Windows

Island Code

6220-5794-0817

Additional Notes

Video Link of other player seeing player jump onto nothing and cross room successfully

1 post - 1 participant

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