- Currently in Creative & UEFN, there is no way to send an event when a Creature Spawner has been destroyed by a player.
- The device also lacks an option to toggle its visibility with an event, even though there is a “Spawner Visibility” setting. If set to off, the Spawner will remain invisible for the entire game, with no option to make it re-appear and be damageable.
- It is not possible to change the HP value of the Creature Spawner. It always stays at around 1,000 HP.
- There is no way to resize the FortHealthBar it displays when players are close, and the health bar is currently very tiny.
- There is also no way to determine how far its health bar is visible from and what not.
- You cannot assign an icon to the device itself, and have to rely on Map Indicator Devices, which makes RNG spawns a bit of a pain.
- The device plays the lightning and spawn effect at game start, even if it’s set to be disabled. It would be great if we could “spawn” the Creature Spawner during games with an event, just like in Battle Royale (e.g. spawn device and make it appear after Storm circle 1)
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