Every time I used 5.0.3 to create a new project, the following two actions crashed ue.
In the first case, I turn on Ray trace shadow and skylight and then switch RHI to dx12.
The second case is reversed, switching RHI to dx12 and then turning on Ray tracing shadows and skylight.
The contents of crash logs are similar,I’m going to put these repetitions down here
nvrtum64
nvwgf2umx
D3D12Core
D3D12
D3D12Core
UnrealEditor_D3D12RHI
UnrealEditor_Core
kernel32
ntdll
My computer is i9-14900, the graphics card is rtx 4080 16GB, I looked up a lot of solutions such as updating the graphics card driver, closing the MFAA, modifying the registry, fixing the dll file.But none of this is working, so if you have a solution please help me.
BTW I chose to set RHI to dx12 because path tracing can be found in lit
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