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Collision settings on objective devices are broken.

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Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Devices

Summary

objective devices don’t have collision when the collision during games setting is set to “only when visible” and the visible during games setting is set to “off” with the goal of making the device visible later in-game. When you make the objective device visible the collision setting is not respected and the objective device doesn’t have collision even when the collision setting is set to “only when visible”.

I was hoping this issue would have been fixed with todays update to the device since I reported it several times in the past, but sadly not. The setting used to work and is completely useless nowadays.

Additionally, setting the device to visible during games on and turning it off and on also doesn’t help. Once the visibility is turned off the collision of the device is turned off as well forever.

Video: bug_objective.mp4 - Google Drive

Steps to Reproduce

Set up an objective device with the collision setting set to “only when visible”. Make the device invisible on game start or set up an event with buttons to make the device invisible yourself after game start. Now make the device visible again and you’ll notice the collision isn’t working even tho it should work based on the “only when visible” setting.

Expected Result

Collision setting should be respected.

Observed Result

Collision setting is not respected.

Platform(s)

All

2 posts - 2 participants

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