Please select what you are reporting on:
Creative
What Type of Bug are you experiencing?
Live Edit
Summary
Each time using CLO3D Live link to export Metahuman, i am getting this error
Fatal error: [File:D:\build++UE5\Sync\Engine\Source\Runtime\RenderCore\Private\RenderResource.cpp] [Line: 253] A FRenderResource was deleted without being released first!
Trying to find out what i need to fix, I would appreciate if you have any idea.
thanks!
These are other notes i receive when it crashes
UnrealEditor_RenderCore
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_CLOLiveSyncEditor
UnrealEditor_CLOLiveSyncEditor
UnrealEditor_CLOLiveSyncEditor
UnrealEditor_Slate
UnrealEditor_Slate
UnrealEditor_Slate
UnrealEditor_Slate
UnrealEditor_Slate
UnrealEditor_Slate
UnrealEditor_Slate
UnrealEditor_ApplicationCore
UnrealEditor_ApplicationCore
UnrealEditor_ApplicationCore
UnrealEditor_ApplicationCore
user32
user32
UnrealEditor_ApplicationCore
UnrealEditor_Slate
UnrealEditor_Slate
UnrealEditor_UnrealEd
UnrealEditor_CLOLiveSyncEditor
UnrealEditor_CLOLiveSyncEditor
UnrealEditor_CLOLiveSyncEditor
UnrealEditor_Slate
UnrealEditor_Slate
UnrealEditor_Slate
UnrealEditor_Slate
UnrealEditor_Slate
UnrealEditor_Slate
UnrealEditor_Slate
UnrealEditor_Slate
UnrealEditor_Slate
UnrealEditor_Slate
UnrealEditor_Slate
UnrealEditor_Slate
UnrealEditor_ApplicationCore
UnrealEditor_ApplicationCore
UnrealEditor_ApplicationCore
UnrealEditor_ApplicationCore
user32
user32
UnrealEditor_ApplicationCore
UnrealEditor
UnrealEditor
UnrealEditor
UnrealEditor
UnrealEditor
UnrealEditor
kernel32
ntdll
Steps to Reproduce
I dont know
Expected Result
From the tutorials that i watch when i click the export on live link, it should export the metahuman to CLO3D
Observed Result
Unreal crashes each time i try
Platform(s)
Unreal _ CLO3D
Island Code
Fatal error: [File:D:\build++UE5\Sync\Engine\Source\Runtime\RenderCore\Private\RenderResource.cpp] [Line: 253] A FRenderResource was deleted without being released first!
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