Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Devices
Summary
It was a mistake to get current score for a player who left and then joined again. It turned out their score was not zero. I am not using the save point device and I do not persist on score updates. So it seems somehow the score manager was able to persist some info about the agent??
Steps to Reproduce
- In verse, get current score and spawn player in a different location if it is not zero.
- Player 1 starts the game.
- Player 2 joins in progress. Score is 0.
- Player 2 leaves after some time.
- Player 2 joins again
Now their score is not zero, they are teleported.
Expected Result
Player 2 score is zero (they should be treated like a new player)
Observed Result
Player 2 score is not zero
Platform(s)
Windows, PS5
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