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Lego asset validation is incorrect

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Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Assets

Summary

It uses relative coordinates to check if assets are in the same location, which is incorrect. it should also check where the parent is. As the result there are multiple false positives.

[AssetLog] : You have overlapping LEGO assets in your project. This is against the LEGO guidelines. All overlaps should get addressed or your project is at risk of failing moderation.
Actor BP_Primitive_Cube_Med_Green_C_UAID_088E90D96C1ED1E901_2023630233 is overlapping with other 2 actor(s):
BP_Primitive_Cube_Med_Blue_C_UAID_088E90D96C1ED1E901_1992095198
BP_Primitive_Cube_Med_Red_C_UAID_088E90D96C1ED1E901_1437080105

(X=0.000000,Y=-512.000101,Z=192.000075)
(X=0.000000,Y=-512.000101,Z=192.000075)
(X=0.000000,Y=-512.000101,Z=192.000075)

Steps to Reproduce

  1. make 2 identical lego structures 40 lego pieces each
  2. make a parent asset for all components in structure 1
  3. make a parent asset for all components in structure 2
  4. move 1 structure far away by moving the parent
  5. run validation

Expected Result

Nothing overlaps so there should not be any errors
Validation should calculate absolute position correctly from relative values

Observed Result

A lot of messages about overlapping assets

Platform(s)

Windows

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