As a Fortnite creator, it is frustrating that we do not have all items available in all 6 rarities (common to mythical) which limits the available items for maps and gameplay, having access to all items on all 6 rarities provides a more diverse set of items that can be used for gameplay.
If added to Creative, this would improve gameplay because we would have some more weapons for more specific game modes, and we would also be able to use a wider range of weapons and consumables then what we currently have.
Below are some examples of items which currently don’t exist in all 6 rarities, but what I personally think they would look like in all 6 rarities. The stats are listed in order from common to mythic, and the stats are mostly personal opinions but I tried to stay true to other items stats work.
- Boom Bow (Currently only a Legendary item)
- Damage: 55/70/85/100/115/130
- Fire Rate: 1.0
- Magazine Size: 1
- Reload Speed: 1.7/1.6/1.5/1.4/1.3/1.2
- Flint-Knock Pistol (Currently only a Common and Uncommon item)
- Damage: 86/90/94/98/102/106
- Fire Rate: 0.33
- Magazine Size: 1
- Reload Speed: 3.2/3.0/2.8/2.6/2.4/2.2
- Kinetic Blade (Currently only a Rare and Epic item)
- Damage Per Hit: 15/20/25/30/35/40 | Total Damage: 30/40/50/60/70/80
– The primary attack hits twice, that’s what the Total Damage is. - Dash Damage: 20/30/40/50/60/70
- Dash Charges: 0/1/2/3/4/5
- Dash Cooldown: 18s/16s/14s/12s/10s/8s
- Bandages (Currently only a Common item)
- Health Given Per Use: 15/20/25/30/35/40
- Health Cap: 75%/80%/85%/90%/95%/100%
- Max Stack Size: 15/15/12/12/9/9
- Stink Bomb (Currently only a Rare item)
- Damage: 1/3/5/7/9/11
- Stink Cloud Radius: 1.00m/1.10m/1.20m/1.30m/1.40m/1.50m
- Max Stack Size: 8/8/6/6/4/4
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