Please select what you are reporting on:
Creative
What Type of Bug are you experiencing?
Devices
Summary
I have an issue with teleporters not working after a round restart. They work fine on first round, but they do not work on the next, all devices look like they are configured correctly, and I can’t seem to pinpoint the issue.
Steps to Reproduce
When playing my map and advancing to the next round, the mutated zones do not appear to trigger the activation of the teleporters after the first round of play.
Expected Result
Players should be teleported into a zone just as they are in the first round, but this does not occur in subsequent rounds.
Observed Result
After playing through one round on my map, everything works well. However, when the game progresses to the next round, the teleporters fail to activate and do not transport players from outside of the arena into the arena.
Platform(s)
PC, UEFN
Island Code
1019-3215-8228
Additional Notes
I have tried troubleshooting, when players die after first player enters the zone players are spawn into the arena, because outside spawns are disabled. It just seems that after the first round the timer device is not triggering the mutator zones or the mutator zone are not activating on next rounds by the pulsing of the camp device.
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