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Trackers, join in progress player joins When complete, Tracker resubmits signal to all devices to enable again after being disabled when tracker was complete

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Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Devices

Summary

Tracker Settings: Join in Progress set to team 1 or team 2…

When players join in progress, all of the “When Complete” Event Bindings to other devices That were disabled and completed on the trackers, reactivate/re-enable/ Restart all the devices with event bindings on the “when complete” function were already completed. It forces all devices that were connected to the function “when complete” to receive a signal again when a player joins in progress, thereby activating all of the devices that the one complete function was connected to.

Tracker is assigned to team one or team two with the joining progress settings turned on.

Tracker has event bindings to do the following:

  • Increment progress when four buttons pressed
  • When Target value reached, complete the tracker
  • When tracker is complete,
  • Disable all devices that were in the previous round of objectives ( buttons, widget HUD messages etc)
  • Enable the next objective and show a HUD message on screen for the next duration until the next tracker/objective is complete.

What is actually happening when a player joins in progress:

  • Tracker/objectives that are already completed
  • The devices connected to the events on the previously completed trackers’ “when complete” function, are all retriggering to enable again
  • This means that the widgets and hug messages and buttons and everything that was enabled from the first tracker at game start, and all the trackers in between until currently, are now re-enabled in the middle of the game when a player joins in progress.

It is a huge issue with the tracker

Steps to Reproduce

Have a tracker with settings join in progress turned on, teams, events, etc
When Target is reached complete the tracker.
When tracker is complete, disable this device.
Player joins in progress, In the middle of a game when all devices were disabled on tracker when complete, All devices that were disabled previously are now enabled again because the tracker reset the when complete function.
The Tracker sent a signal to enable device one then disable device 0. That function is being re-triggered when a player joins in progress for the entire team in the middle of the game which breaks the game.

Expected Result

Hope that trackers could be disabled that way a player who joins in progress won’t affect the old trackers that were completed so that they don’t complete again and when complete reactivate all of the previously completed devices that were associated with the signal tracker function"when complete" to reactivate all those devices again

Observed Result

All trackers that were previously complete when a player joins in progress now all the trackers that were complete submit a signal again that they completed because someone joined in affecting the when complete function which is tied to events for every other device throughout the game which were previously already completed.

Platform(s)

Windows PC PS4 Nintendo switch mobile

Additional Notes

Apologies if I’m not explaining very well right now I’m on my mobile phone

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