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Game makes teams despite being set to "Free-For-All" in IslandSettings

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Creative

What Type of Bug are you experiencing?

Assets

Summary

I originally had my game set to not have rounds and just end the game when a “match” ended. Everything teams related worked fine at this point as it is a free-for-all map and no players were getting put onto teams. I switched to having 100 rounds and not ending the game after each “match” to eliminate the need to ready up and now teams are automatically forming. I have searched for fixes and not had any luck… Even tried using the class selector and team settings to create eight different teams (my game is eight players max) and through code assign and un-assign players to a team based on if there was anyone in the team already. This should have made it so that everyone is on a one man team however after play testing the issue still persists. (Three players, two on a team one on their own) Anyone have any ideas? Only thing I can think of is that enabling rounds some how enabled a device to set teams which is happening after my code runs. Any help is much appreciated!

Steps to Reproduce

In IslandSettings I changed total rounds from 1 to 100 and Round Win Condition was turned on and set to Time Alive. (Before this was unchecked).

Expected Result

On round start no teams formed. Round ends when one player is left standing and that player would have the highest Time Alive granting them the win.

Observed Result

On round start in a three person lobby two players are put on a team and one is alone. The two players on a team can revive each other and if the lone player is killed the round ends granting the win to both teammates.

Platform(s)

PC, Xbox, Switch.

Island Code

5897-6911-7726

Additional Notes

Devices in game are: Custom GameManager, 8 Player Spawners, 16 Teleporters, Item Granters, Item Spawners, Vending Machines, Two Score Managers, Two Item Removers, Save Point Device, Accolades and Triggers for accolades.

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