You can build a scene, but can you build a world? This talk delves into the tools, workflow nuances, and best practices involved in developing a large, open world in Unreal Engine 5. Topics include getting the most out of One File Per Actor, how to handle co-development within large teams, and common pitfalls to avoid. We’ll also walk through a slate of simple tips and tricks to streamline your world building.
https://dev.epicgames.com/community/learning/talks-and-demos/jwlJ/unreal-engine-building-bigger-changing-your-workflow-for-building-worlds-instead-of-scenes-unreal-fest-2023
1 post - 1 participant