Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Devices
Summary
Tracker device data is not loaded properly when joining a game in progress.
Steps to Reproduce
This seems to only happen in published maps. Rejoining in my UEFN session causes the data to load, although considering it is 1 consistent game session, and not 2 separate new play sessions like in the published instance, I am unable to reproduce this in the editor itself.
Expected Result
My tracker data should be loaded everytime a player joins the game, whether it is fresh or in progress. Especially since I have the Assign on Game start, and Assign when joining in progress options both checked to true.
Observed Result
When joining a game that is already in progress, individual tracker data for the player is wiped. I am using the “Event” stats to track on all of my trackers, with the Individual sharing set.
Platform(s)
ALL
Island Code
0567-8403-8087
1 post - 1 participant