Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Devices
Summary
I’m trying to set up a shield using the cylinder from the Objective Device Gallery, and it’s linked to a conditional button, with the option to have collision only when visible checked on: however, when the conditions are met for the button, and it’s activated, and the shield is visible… there is no collision, and I’m able to destroy what the shield is meant to protect. Not sure what’s going on.
Steps to Reproduce
-Place prop to protect with shield
- place cylinder from the Objective Device Gallery over the ‘protected prop’ and scale it so that it fully encapsulates the prop within, to act as a shield
-place a conditional button - Objective Device Gallery cylinder ‘collision during games option’ set to- ‘only when visible’
-set user option-function on Objective Device Gallery so that ‘turn on visibility’ is set to the conditional button ‘on activated’
-meet requirements for conditional button and press it to reveal the shield
Expected Result
I’d expect that when you press the button, the shield will become visible and it will have collision, it will protect the prop within
Observed Result
when you press the button, the shield will be visible but will have no collision and won’t protect the prop within
Platform(s)
UEFN
1 post - 1 participant