Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Character
Summary
When adding a static mesh under a skeletal mesh then assigning the Parent Socket everything works great in the bp and in edit mode but when in game mode the static mesh is connected to root not the parent socket chosen.
Steps to Reproduce
make a npc spawner
choose custom character
make a character bp
choose a skeletal mesh
Add a Static mesh child
assign it to a parent socket of the skeletal mesh
launch session
Expected Result
The static mesh should attach to the socket like in the bp or edit game mode
Observed Result
Static mesh doesnt attach properly
Platform(s)
pc
1 post - 1 participant