I think that the mobile deferred renderer looks great and I’d like to use it on Quest headsets, what would really help here would be implementing the typical VR Optimizations from the Forward Renderer.
1 post - 1 participant
I think that the mobile deferred renderer looks great and I’d like to use it on Quest headsets, what would really help here would be implementing the typical VR Optimizations from the Forward Renderer.
1 post - 1 participant