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Network Connection Lost when Pushing Changes or Memory Calculation

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Reference ID

a3b00354-4927-5abf-b322-0d9e87fa99f4

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Other

Summary

In UEFN pushing changes or when launching memory calculation I receive a “Network Connection Lost” error message (inside the Fortnite client).

Steps to Reproduce

  1. Open project in UEFN and click Launch Session. This is successful and the Fortnite client connects and is playable.
  2. In UEFN Launch Memory Calculation (after stopping the game in Fortnite if not already done).
  3. Private Island upload appears successful and Fortnite client begins connecting.
  4. The connection fails.

Expected Result

When pushing changes or launching memory calculation in UEFN the Fortnite client should connect successfully and be able to run the memory calculation.

Observed Result

Fortnite client displays an error message:

UEFN Ouput Log:

LogNet: Warning: UNetConnection::Tick: Connection TIMED OUT. Closing connection.. Elapsed: 30.01, Real: 30.01, Good: 30.01, DriverTime: 503.75, Threshold: 30.00, [UNetConnection] RemoteAddr: 13.75.135.156:15009, Name: IpConnection_0, Driver: IpNetDriver_0 IpNetDriver_0, IsServer: NO, PC: NULL, Owner: ValkyrieBeaconClient_0, UniqueId: MCP:92cd131e2ef84981a2a31b3f5d54e544
LogNet: Error: UEngine::BroadcastNetworkFailure: FailureType = ConnectionTimeout, ErrorString = UNetConnection::Tick: Connection TIMED OUT. Closing connection.. Elapsed: 30.01, Real: 30.01, Good: 30.01, DriverTime: 503.75, Threshold: 30.00, [UNetConnection] RemoteAddr: 13.75.135.156:15009, Name: IpConnection_0, Driver: IpNetDriver_0 IpNetDriver_0, IsServer: NO, PC: NULL, Owner: ValkyrieBeaconClient_0, UniqueId: MCP:92cd131e2ef84981a2a31b3f5d54e544, Driver = IpNetDriver_0 IpNetDriver_0
LogValkyrieRequestManagerEditor: Warning: Encountered Network Error!
LogValkyrieRequestManagerEditor: Error: Failed to handle connection attempt (Network error occurred when connecting to a server after matchmaking completed. Error: UNetConnection::Tick: Connection TIMED OUT. Closing connection.. Elapsed: 30.01, Real: 30.01, Good: 30.01, DriverTime: 503.75, Threshold: 30.00, [UNetConnection] RemoteAddr: 13.75.135.156:15009, Name: IpConnection_0, Driver: IpNetDriver_0 IpNetDriver_0, IsServer: NO, PC: NULL, Owner: ValkyrieBeaconClient_0, UniqueId: MCP:92cd131e2ef84981a2a31b3f5d54e544)

Platform(s)

windows

Island Code

7154-1898-4800

Additional Notes

Followed the same steps in an empty project (including adding a few props to push changes) and it was successful. So the issue is specific to this project.

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