Please select what you are reporting on:
Creative
What Type of Bug are you experiencing?
Other
Summary
Earlier in the week two of my maps which use ballers and movement modulators set to speed boost mode worked just fine with them set to where when one baller is moved it runs into the others and starts them moving.
A day later I tried my current map after adding some stuff and I started one baller moving and the others started to move then stopped.
I noticed that the speed boost traps were still making the sound and animation they do when the baller moves over them and the bouncers did the same, however the ballers were not moving.
Sometimes where a baller falls from a higher area, there will be a few suspended in the air and they will either randomly disappear or fall when I move closer to them.
A baller that is stopped I cannot get in it, but it sometimes acts like it is really there as sometimes another baller can push it out of the way or it will sometimes just disappear and if I delete one that is stopped which I cannot get into, it does delete and goes back to its spawner.
Also sometimes ballers will appear in random locations and just as randomly disappear.
To be sure it wasn’t my map I tried another map and got the same results.
So it looks like there’s a visual bug with the baller animation.
I can record a video tonight and put it here.
Steps to Reproduce
Build a small track using movement modulators set to speed boost mode and place a baller spawner or several under them.
Expected Result
Ballers should move.
Observed Result
Ballers do not move, but the animation and sound of the speed boost traps is as though ballers are rolling over them.
Platform(s)
PC, but probably them all.
2 posts - 1 participant