Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Assets
Summary
Teleported lego bricks allow for characters to fall through. I have 2 Primitive Cube Large bricks with the exact same settings both instanced on my map. 1 of the bricks I teleport during the game start. The character if jumping on the teleported brick stands for a split second and then falls through. This does not happen with the non-teleported brick.
Steps to Reproduce
See summary
Expected Result
Both bricks should behave the same
Observed Result
Teleported brick acts differently than the non-teleported brick despite same settings
Platform(s)
PC
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