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Spawnparticlesystem not working

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Please select what you are reporting on:

Creative

What Type of Bug are you experiencing?

Verse

Summary

It doesn’t seem like SpawnParticleSystem is working at all.

I have made a new project and tried the official code, I have tried it with my current project with my own code. I tried it with existing particle systems that all work correctly in game when placed manually. I tried it with new particle systems that are just simple looping default particles. I have tried it with using a variable for the particle system or just using the example and using the properly exposed assets in the Assets.digest.verse and reference it directly.

I don’t receive any errors, just nothing ever gets spawned. I have checked the spawn locations and made sure all the functions are running with print statements but no particles are spawned.

Steps to Reproduce

Make a new project,make a new particle system called MyVFX, make a new creative device and use the official code from the exposing assets page.

using { /Fortnite.com/Devices }
using { /Verse.org/Simulation }
using { /UnrealEngine.com/Assets }
using { /UnrealEngine.com/Temporary/Diagnostics }

# See https://dev.epicgames.com/documentation/en-us/uefn/create-your-own-device-in-verse for how to create a verse device.

# A Verse-authored creative device that can be placed in a level
vfx_test_device := class(creative_device):

    # Runs when the device is started in a running game
    OnBegin<override>()<suspends>:void=
        loop:
            # Spawns a VFX particle system at the given Translation
            MyVFX:cancelable = SpawnParticleSystem(MyParticleSystem, GetTransform().Translation)

            # Let the VFX play for 3 seconds
            Sleep(3.0)

            # Stop the VFX
            MyVFX.Cancel()

Expected Result

The expected result is the particle spawning and then getting cancelled after 3 seconds.

Observed Result

No particle system ever spawns.

Platform(s)

PC, UEFN

Additional Notes

1 post - 1 participant

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