Please select what you are reporting on:
Creative
What Type of Bug are you experiencing?
Stability
Summary
hey! it all started when I wanted to make my oen decal. so i imported an image and made material out of it, then when i wanted to change the materiel domain to Deferred Decal, unreal crashes. then it happend again when i tried to make my shader transucent.
i opened a nrew procject to try it on a blank page, but it happend then also. acn you help me?
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Assertion failed: Nanite::IsSupportedBlendMode(Material) [File:D:\build++UE5\Sync\Engine\Source\Runtime\Renderer\Private\Nanite\NaniteDrawList.cpp] [Line: 396]
UnrealEditor_Renderer
UnrealEditor_Renderer
UnrealEditor_Renderer
UnrealEditor_Renderer
UnrealEditor_Renderer
UnrealEditor_Renderer
UnrealEditor_Renderer
UnrealEditor_Renderer
UnrealEditor_Renderer
UnrealEditor_Renderer
UnrealEditor_Renderer
UnrealEditor_Engine
UnrealEditor_Renderer
UnrealEditor_Renderer
UnrealEditor_Renderer
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_RenderCore
UnrealEditor_RenderCore
UnrealEditor_Core
UnrealEditor_Core
kernel32
ntdll
Steps to Reproduce
import a texture
make a master material out of it
change the material domain to deferred decal
Expected Result
the material will change to a decal
Observed Result
unreal crashes
Platform(s)
Pc
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