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Repair Project (99% Fortnite Assets missing from content browser) Source Control Error / Callstack Error / Script Stack 0 Frames / ***Error: Handled Ensure*** / ntdll.dll unknown function

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Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Stability

Summary

I closed my project. Verified Files using Epic Games application.
Opened my project and noticed all Fortnite assets and devices were removed from my content browser due to a bug.
In the Viewport, the Outliner, and Content Browser within all of my completed projects.
This randomly occured March 16, 2024, after “Verifying files” last night and opening the project.
UEFN Fortnite Assets, Devices, Prefabs, Galleries, and Materials and Textures are all missing from each and every one of my projects.
The worst part is when I Select Repair in the right panel above the Outliner window, all of my devices are gone, and it is unusable.
I just published my game prior to this.

These output logs do not seem to be explaining the culprit of the issues with Source Control and Repairing, or what caused this when I verified files, but I do know that it seems to be searching in a AssetSubsystem GetAssetClassInfo(InAssetData) on my D:\ Drive which I have no fortnite data in that Drive, and I am wondering how to force the engine not to seach for Fortnite Assets on my D:\ Drive.
I have never changed my drive letter path nor the project folders location to the D:\ Drive. This was automatically caused by just Verifying Fortnite and UEFN.

Class Selector For Example

Screenshot 2024-03-17 075620

Steps to Reproduce

To Reproduce unfortunately all I had done was launch a session, publish public, Fortnite client crashed repeatedly, then I closed the project, closed UEFN. Opened other projects and tested Fortnite client crash. Client did crash. Closed Project and UEFN. Opened Epic Games App. Verified Apps UEFN and Fortnite. opened projects, ALL 1900 Fortnite Assets and Devices were deleted from the outliner, content browser, and viewport without a trace. The Outliner error at the top of the window said Repair, then a loading task said Source control 0/100% then it completed, and said could not repair the issues.

Expected Result

I expect to be able to use UEFN again. And Hope that all Fortnite devices and content will return to the content browser and all of my projects.

Observed Result

There are no Fortnite assets, devices, materials, or textures at all in any of my projects.

Platform(s)

Windows

Island Code

7385-3224-0691

Additional Notes

This is a UEFN issue I just need help redirecting the AssetSubsystem to my C:\ Drive somehow, I have no idea what made it search for the D:\ Drive after verifying files with the Epic Games App. I am unable to work in UEFN until this is fixed.

Additionally when I synced to a previous Revision Control it made no difference. All Fortnite Assets are Missing from the Content Browser.


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