Hi - I’m at a very small company with about 2-3 serious UE artists generating linear content. It totally makes sense for for Unreal to have a per-seat license cost for us. However, we also have several animators, FX, and texture artists who do the vast majority of their work in Maya, Houdini, or Substance, and just use Unreal for maybe 10 minutes a day to import exported alembics or reimport textures, that kind of thing. They don’t even set up turntables or hit the render button; they just hop in, reimport a few assets, push to perforce, and done.
For minor tasks like this, it seems like having to purchase an extra 10 licenses would be a really tough sell, and probably cost prohibitive for us. A floating license setup where these ~10 users would share 1-2 floating licenses would be ideal (and IMO fairer considering the use case and all of that).
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