Quantcast
Channel: General - Epic Developer Community Forums
Viewing all articles
Browse latest Browse all 9593

Multiplayer Updates Not Propagating Across All Clients When Fort.IsActive fails

$
0
0

Reference ID

4853e522-4ac1-96b4-414c-5eaa9c0eb7a2

Please select what you are reporting on:

Creative

What Type of Bug are you experiencing?

Stability

Summary

Since 28.30 there are problems when Fort.IsActive fails

  1. If you change a players class with a class selector while they are respawning or not fully joined server, Verse will crash (and if it doesn’t crash, the change simply won’t work
  2. If you end a camera sequencer for everyone while a player is respawning, the camera will freeze for that player
  3. If you use MoveTo or TeleportTo on Props while a player is respawning or joining server, when they fully come alive those move changes are NOT realized (the props will be in the wrong spots for the player who respawned but in the correct spot for everyone else)

Steps to Reproduce

  1. Change a player’s class with a class selector while FortCharacter.IsActive fails. Nothing will happen or Verse will crash
  2. Use MoveTo on various objects while players are respawning (then stop the movement before respawn finishes). The players who were alive will see the changes. The player who was respawning will see the old positioning. If that player climbs the object, the other players will see that player climbing and invisible object

Expected Result

ALL changes should ALWAYS work for EVERYTHING when a player is respawning or joining a server

Observed Result

When IsActive fails, prop multiplayer instancing is not accurate

Platform(s)

windows

2 posts - 2 participants

Read full topic


Viewing all articles
Browse latest Browse all 9593

Trending Articles