Reference ID
4853e522-4ac1-96b4-414c-5eaa9c0eb7a2
Please select what you are reporting on:
Creative
What Type of Bug are you experiencing?
Stability
Summary
Since 28.30 there are problems when Fort.IsActive fails
- If you change a players class with a class selector while they are respawning or not fully joined server, Verse will crash (and if it doesn’t crash, the change simply won’t work
- If you end a camera sequencer for everyone while a player is respawning, the camera will freeze for that player
- If you use MoveTo or TeleportTo on Props while a player is respawning or joining server, when they fully come alive those move changes are NOT realized (the props will be in the wrong spots for the player who respawned but in the correct spot for everyone else)
Steps to Reproduce
- Change a player’s class with a class selector while FortCharacter.IsActive fails. Nothing will happen or Verse will crash
- Use MoveTo on various objects while players are respawning (then stop the movement before respawn finishes). The players who were alive will see the changes. The player who was respawning will see the old positioning. If that player climbs the object, the other players will see that player climbing and invisible object
Expected Result
ALL changes should ALWAYS work for EVERYTHING when a player is respawning or joining a server
Observed Result
When IsActive fails, prop multiplayer instancing is not accurate
Platform(s)
windows
2 posts - 2 participants