Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
World Building
Summary
I want to build a map that is only in the sky. I want to do this without terrain, but after I placed down a ton of walls and roofs in the sky, when I delete one build it starts a chain reaction to delete everything else.
Steps to Reproduce
Place a wall from a Fortnite Prefab in the sky in UEFN. Then place a few more walls or roofs touching it. Then delete one and watch everything delete as well.
Expected Result
Expected to only delete one build not the whole building.
Observed Result
The whole building was deleted.
Platform(s)
PC
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