In this video lecture on rotating a vector, part of the “Essential Mathematics for Game Programming in UE 5.3” series, the instructor explains the concept of rotating a vector in a two-dimensional space. They cover the fundamentals of vector rotation, including using trigonometric functions like sine and cosine to calculate the new coordinates after rotation. The lecture provides practical examples and demonstrations to help viewers understand how to implement vector rotation in game programming scenarios. By the end of the video, viewers will have a solid understanding of how to manipulate vectors to achieve desired rotations in their game projects.
https://dev.epicgames.com/community/learning/tutorials/y49l/unreal-engine-8-rotate-a-vector-essential-mathematics-for-game-programming-in-ue-5-3
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