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Using "Current BR Movement" makes players desync/lagg when walking backwards

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Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Character

Summary

When chancing the movement from CH4 to Current BR on a UEFN map, it makes you desync/lag when you walk backwards, it happens both on edit session and on live version codes.

Steps to Reproduce

Change movement in IslandSettings to “Current BR”. Join the game and go backwards

Expected Result

You’ll have a bit of desync/lag which makes it quite bad to play

Observed Result

You’ll have a bit of desync/lag which makes it quite bad to play

Platform(s)

PC, havent tried Console.

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