every time I launch squad it is just a black screen after about 5 seconds it just closes without any crash report or anything
here is the log:
Log file open, 02/26/24 21:26:27
LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default.
LogLoad: CommandLine (Starting): SquadGame -windowed
LogLoad: CommandLine (After RemoveExeName): SquadGame -windowed
LogPakFile: Registered encryption key ‘00000000000000000000000000000000’: 0 pak files mounted, 0 remain pending
LogPakFile: Display: Found Pak file …/…/…/SquadGame/Content/Paks/pakchunk9-WindowsNoEditor.pak attempting to mount.
LogPakFile: Display: Mounting pak file …/…/…/SquadGame/Content/Paks/pakchunk9-WindowsNoEditor.pak.
LogPakFile: Display: Found Pak file …/…/…/SquadGame/Content/Paks/pakchunk8-WindowsNoEditor.pak attempting to mount.
LogPakFile: Display: Mounting pak file …/…/…/SquadGame/Content/Paks/pakchunk8-WindowsNoEditor.pak.
LogPakFile: Display: Found Pak file …/…/…/SquadGame/Content/Paks/pakchunk7-WindowsNoEditor.pak attempting to mount.
LogPakFile: Display: Mounting pak file …/…/…/SquadGame/Content/Paks/pakchunk7-WindowsNoEditor.pak.
LogPakFile: Display: Found Pak file …/…/…/SquadGame/Content/Paks/pakchunk6-WindowsNoEditor.pak attempting to mount.
LogPakFile: Display: Mounting pak file …/…/…/SquadGame/Content/Paks/pakchunk6-WindowsNoEditor.pak.
LogPakFile: Display: Found Pak file …/…/…/SquadGame/Content/Paks/pakchunk5-WindowsNoEditor.pak attempting to mount.
LogPakFile: Display: Mounting pak file …/…/…/SquadGame/Content/Paks/pakchunk5-WindowsNoEditor.pak.
LogPakFile: Display: Found Pak file …/…/…/SquadGame/Content/Paks/pakchunk4-WindowsNoEditor.pak attempting to mount.
LogPakFile: Display: Mounting pak file …/…/…/SquadGame/Content/Paks/pakchunk4-WindowsNoEditor.pak.
LogPakFile: Display: Found Pak file …/…/…/SquadGame/Content/Paks/pakchunk3-WindowsNoEditor.pak attempting to mount.
LogPakFile: Display: Mounting pak file …/…/…/SquadGame/Content/Paks/pakchunk3-WindowsNoEditor.pak.
LogPakFile: Display: Found Pak file …/…/…/SquadGame/Content/Paks/pakchunk20-WindowsNoEditor.pak attempting to mount.
LogPakFile: Display: Mounting pak file …/…/…/SquadGame/Content/Paks/pakchunk20-WindowsNoEditor.pak.
LogPakFile: Display: Found Pak file …/…/…/SquadGame/Content/Paks/pakchunk2-WindowsNoEditor.pak attempting to mount.
LogPakFile: Display: Mounting pak file …/…/…/SquadGame/Content/Paks/pakchunk2-WindowsNoEditor.pak.
LogPakFile: Display: Found Pak file …/…/…/SquadGame/Content/Paks/pakchunk19-WindowsNoEditor.pak attempting to mount.
LogPakFile: Display: Mounting pak file …/…/…/SquadGame/Content/Paks/pakchunk19-WindowsNoEditor.pak.
LogPakFile: Display: Found Pak file …/…/…/SquadGame/Content/Paks/pakchunk18-WindowsNoEditor.pak attempting to mount.
LogPakFile: Display: Mounting pak file …/…/…/SquadGame/Content/Paks/pakchunk18-WindowsNoEditor.pak.
LogPakFile: Display: Found Pak file …/…/…/SquadGame/Content/Paks/pakchunk17-WindowsNoEditor.pak attempting to mount.
LogPakFile: Display: Mounting pak file …/…/…/SquadGame/Content/Paks/pakchunk17-WindowsNoEditor.pak.
LogPakFile: Display: Found Pak file …/…/…/SquadGame/Content/Paks/pakchunk16-WindowsNoEditor.pak attempting to mount.
LogPakFile: Display: Mounting pak file …/…/…/SquadGame/Content/Paks/pakchunk16-WindowsNoEditor.pak.
LogPakFile: Display: Found Pak file …/…/…/SquadGame/Content/Paks/pakchunk15-WindowsNoEditor.pak attempting to mount.
LogPakFile: Display: Mounting pak file …/…/…/SquadGame/Content/Paks/pakchunk15-WindowsNoEditor.pak.
LogPakFile: Display: Found Pak file …/…/…/SquadGame/Content/Paks/pakchunk14-WindowsNoEditor.pak attempting to mount.
LogPakFile: Display: Mounting pak file …/…/…/SquadGame/Content/Paks/pakchunk14-WindowsNoEditor.pak.
LogPakFile: Display: Found Pak file …/…/…/SquadGame/Content/Paks/pakchunk13-WindowsNoEditor.pak attempting to mount.
LogPakFile: Display: Mounting pak file …/…/…/SquadGame/Content/Paks/pakchunk13-WindowsNoEditor.pak.
LogPakFile: Display: Found Pak file …/…/…/SquadGame/Content/Paks/pakchunk12-WindowsNoEditor.pak attempting to mount.
LogPakFile: Display: Mounting pak file …/…/…/SquadGame/Content/Paks/pakchunk12-WindowsNoEditor.pak.
LogPakFile: Display: Found Pak file …/…/…/SquadGame/Content/Paks/pakchunk11-WindowsNoEditor.pak attempting to mount.
LogPakFile: Display: Mounting pak file …/…/…/SquadGame/Content/Paks/pakchunk11-WindowsNoEditor.pak.
LogPakFile: Display: Found Pak file …/…/…/SquadGame/Content/Paks/pakchunk10-WindowsNoEditor.pak attempting to mount.
LogPakFile: Display: Mounting pak file …/…/…/SquadGame/Content/Paks/pakchunk10-WindowsNoEditor.pak.
LogPakFile: Display: Found Pak file …/…/…/SquadGame/Content/Paks/pakchunk1-WindowsNoEditor.pak attempting to mount.
LogPakFile: Display: Mounting pak file …/…/…/SquadGame/Content/Paks/pakchunk1-WindowsNoEditor.pak.
LogPakFile: Display: Found Pak file …/…/…/SquadGame/Content/Paks/pakchunk0-WindowsNoEditor.pak attempting to mount.
LogPakFile: Display: Mounting pak file …/…/…/SquadGame/Content/Paks/pakchunk0-WindowsNoEditor.pak.
LogPlatformFile: Not using cached read wrapper
LogTaskGraph: Started task graph with 4 named threads and 46 total threads with 3 sets of task threads.
LogD3D11RHI: Loaded GFSDK_Aftermath_Lib.x64.dll
LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +3:00, Platform Override: ‘’
LogPluginManager: Mounting plugin Squad
LogPluginManager: Mounting plugin PhysXVehicles
LogPluginManager: Mounting plugin RCONServer
LogPluginManager: Mounting plugin StaticCableComponent
LogPluginManager: Mounting plugin CableComponent
LogPluginManager: Mounting plugin OnlineSubsystem
LogPluginManager: Mounting plugin OnlineSubsystemUtils
LogPluginManager: Mounting plugin EasyAntiCheat
LogPluginManager: Mounting plugin Modding
LogPluginManager: Mounting plugin OnlineSubsystemSteam
LogPluginManager: Mounting plugin PluginBrowser
LogPluginManager: Mounting plugin DiscordRPC
LogPluginManager: Mounting plugin Spectral
LogPluginManager: Mounting plugin ReplicationGraph
LogPluginManager: Mounting plugin BlueprintStats
LogPluginManager: Mounting plugin OnlineFramework
LogPluginManager: Mounting plugin EditorScriptingUtilities
LogPluginManager: Mounting plugin PrefabTool
LogPluginManager: Mounting plugin MeshTool
LogPluginManager: Mounting plugin EditableMesh
LogPluginManager: Mounting plugin JoystickPlugin
LogPluginManager: Mounting plugin AISupport
LogPluginManager: Mounting plugin LightPropagationVolume
LogPluginManager: Mounting plugin AssetManagerEditor
LogPluginManager: Mounting plugin CryptoKeys
LogPluginManager: Mounting plugin FacialAnimation
LogPluginManager: Mounting plugin MeshEditor
LogPluginManager: Mounting plugin DatasmithContent
LogPluginManager: Mounting plugin VariantManagerContent
LogPluginManager: Mounting plugin AlembicImporter
LogPluginManager: Mounting plugin GeometryCache
LogPluginManager: Mounting plugin AppleImageUtils
LogPluginManager: Mounting plugin BackChannel
LogPluginManager: Mounting plugin CharacterAI
LogPluginManager: Mounting plugin AvfMedia
LogPluginManager: Mounting plugin ImgMedia
LogPluginManager: Mounting plugin LinearTimecode
LogPluginManager: Mounting plugin MediaCompositing
LogPluginManager: Mounting plugin WmfMedia
LogPluginManager: Mounting plugin TcpMessaging
LogPluginManager: Mounting plugin UdpMessaging
LogPluginManager: Mounting plugin ActorSequence
LogPluginManager: Mounting plugin NetcodeUnitTest
LogPluginManager: Mounting plugin OnlineSubsystemNull
LogPluginManager: Mounting plugin LauncherChunkInstaller
LogPluginManager: Mounting plugin ArchVisCharacter
LogPluginManager: Mounting plugin AudioCapture
LogPluginManager: Mounting plugin CustomMeshComponent
LogPluginManager: Mounting plugin ExampleDeviceProfileSelector
LogPluginManager: Mounting plugin ProceduralMeshComponent
LogPluginManager: Mounting plugin RuntimePhysXCooking
LogPluginManager: Mounting plugin WebMMoviePlayer
LogPluginManager: Mounting plugin WebMMedia
LogPluginManager: Mounting plugin WindowsMoviePlayer
LogStreaming: Display: Took 0.046s to configure plugins.
LogInit: Using libcurl 7.55.1-DEV
LogInit: - built for x86_64-pc-win32
LogInit: - supports SSL with OpenSSL/1.0.2h
LogInit: - supports HTTP deflate (compression) using libz 1.2.8
LogInit: - other features:
LogInit: CURL_VERSION_SSL
LogInit: CURL_VERSION_LIBZ
LogInit: CURL_VERSION_IPV6
LogInit: CURL_VERSION_ASYNCHDNS
LogInit: CURL_VERSION_LARGEFILE
LogInit: CURL_VERSION_IDN
LogInit: CurlRequestOptions (configurable via config and command line):
LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate
LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host
LogInit: - LocalHostAddr = Default
LogInit: - BufferSize = 65536
LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
LogInit: Build: ++UE4+Release-4.21-CL-0
LogInit: Engine Version: 4.21.2-0+++UE4+Release-4.21
LogInit: Compatible Engine Version: 4.21.0-0+++UE4+Release-4.21
LogInit: Net CL: 0
LogInit: OS: Windows 8 (), CPU: 12th Gen Intel(R) Core™ i7-12650H, GPU: Intel(R) UHD Graphics
LogInit: Compiled (64-bit): Jul 12 2019 06:45:48
LogInit: Compiled with Visual C++: 19.16.27027.01
LogInit: Build Configuration: Shipping
LogInit: Branch Name: ++UE4+Release-4.21
LogInit: Command Line: -windowed
LogInit: Base Directory: D:/Games/Squad/SquadGame/Binaries/Win64/
LogInit: Installed Engine Build: 1
LogStreaming: Display: Took 0.002s to delete old logs.
LogInit: Presizing for max 2097152 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogStreaming: Display: Async Loading initialized: Event Driven Loader: true, Async Loading Thread: false, Async Post Load: true
LogInit: Object subsystem initialized
LogConfig: Setting CVar [[r.setres:1280x720]]
LogConfig: Setting CVar [[r.EarlyZPassMovable:1]]
LogConfig: Setting CVar [[r.EarlyZPass:3]]
LogConfig: Setting CVar [[r.DBuffer:1]]
LogConfig: Setting CVar [[net.UseAdaptiveNetUpdateFrequency:1]]
LogConfig: Setting CVar [[net.ForceUpdateOnClientSaturation:0]]
LogConfig: Setting CVar [[net.AllowEncryption:0]]
LogConfig: Setting CVar [[r.FinishCurrentFrame:0]]
LogConfig: Setting CVar [[net.UseRelativeNetUpdateFrequency:1]]
LogConfig: Setting CVar [[net.relativeupdaterates.soldier.self:15]]
LogConfig: Setting CVar [[net.relativeupdaterates.soldier.0_meters:15]]
LogConfig: Setting CVar [[net.relativeupdaterates.soldier.25_meters:12]]
LogConfig: Setting CVar [[net.relativeupdaterates.soldier.50_meters:10]]
LogConfig: Setting CVar [[net.relativeupdaterates.soldier.100_meters:8]]
LogConfig: Setting CVar [[net.relativeupdaterates.soldier.250_meters:5]]
LogConfig: Setting CVar [[net.relativeupdaterates.soldier.500_meters:3]]
LogConfig: Setting CVar [[net.relativeupdaterates.vehicle.self:20]]
LogConfig: Setting CVar [[net.relativeupdaterates.vehicle.0_meters:17]]
LogConfig: Setting CVar [[net.relativeupdaterates.vehicle.25_meters:12]]
LogConfig: Setting CVar [[net.relativeupdaterates.vehicle.50_meters:9]]
LogConfig: Setting CVar [[net.relativeupdaterates.vehicle.100_meters:7]]
LogConfig: Setting CVar [[net.relativeupdaterates.vehicle.250_meters:4]]
LogConfig: Setting CVar [[net.relativeupdaterates.vehicle.500_meters:2]]
LogConfig: Setting CVar [[net.relativeupdaterates.vehicle.1000_meters:1]]
LogConfig: Setting CVar [[net.relativeupdaterates.vehicleseat.self:20]]
LogConfig: Setting CVar [[net.relativeupdaterates.vehicleseat.0_meters:10]]
LogConfig: Setting CVar [[net.relativeupdaterates.vehicleseat.25_meters:7]]
LogConfig: Setting CVar [[net.relativeupdaterates.vehicleseat.50_meters:5]]
LogConfig: Setting CVar [[net.relativeupdaterates.vehicleseat.100_meters:3]]
LogConfig: Setting CVar [[net.relativeupdaterates.vehicleseat.250_meters:2]]
LogConfig: Setting CVar [[net.relativeupdaterates.vehicleseat.500_meters:1]]
LogConfig: Setting CVar [[net.relativeupdaterates.weapon.self:15]]
LogConfig: Setting CVar [[net.relativeupdaterates.weapon.0_meters:10]]
LogConfig: Setting CVar [[net.relativeupdaterates.weapon.25_meters:5]]
LogConfig: Setting CVar [[net.relativeupdaterates.weapon.50_meters:2]]
[2024.02.26-18.26.27:588][ 0]LogConfig: Setting CVar [[r.setres:1280x720]]
[2024.02.26-18.26.27:588][ 0]LogConfig: Setting CVar [[r.EarlyZPassMovable:1]]
[2024.02.26-18.26.27:588][ 0]LogConfig: Setting CVar [[r.EarlyZPass:3]]
[2024.02.26-18.26.27:588][ 0]LogConfig: Setting CVar [[r.DBuffer:1]]
[2024.02.26-18.26.27:588][ 0]LogConfig: Setting CVar [[net.UseAdaptiveNetUpdateFrequency:1]]
[2024.02.26-18.26.27:588][ 0]LogConfig: Setting CVar [[net.ForceUpdateOnClientSaturation:0]]
[2024.02.26-18.26.27:588][ 0]LogConfig: Setting CVar [[net.AllowEncryption:0]]
[2024.02.26-18.26.27:588][ 0]LogConfig: Setting CVar [[r.FinishCurrentFrame:0]]
[2024.02.26-18.26.27:588][ 0]LogConfig: Setting CVar [[net.UseRelativeNetUpdateFrequency:1]]
[2024.02.26-18.26.27:588][ 0]LogConfig: Setting CVar [[net.relativeupdaterates.soldier.self:15]]
[2024.02.26-18.26.27:588][ 0]LogConfig: Setting CVar [[net.relativeupdaterates.soldier.0_meters:15]]
[2024.02.26-18.26.27:588][ 0]LogConfig: Setting CVar [[net.relativeupdaterates.soldier.25_meters:12]]
[2024.02.26-18.26.27:588][ 0]LogConfig: Setting CVar [[net.relativeupdaterates.soldier.50_meters:10]]
[2024.02.26-18.26.27:588][ 0]LogConfig: Setting CVar [[net.relativeupdaterates.soldier.100_meters:8]]
[2024.02.26-18.26.27:588][ 0]LogConfig: Setting CVar [[net.relativeupdaterates.soldier.250_meters:5]]
[2024.02.26-18.26.27:588][ 0]LogConfig: Setting CVar [[net.relativeupdaterates.soldier.500_meters:3]]
[2024.02.26-18.26.27:588][ 0]LogConfig: Setting CVar [[net.relativeupdaterates.vehicle.self:20]]
[2024.02.26-18.26.27:588][ 0]LogConfig: Setting CVar [[net.relativeupdaterates.vehicle.0_meters:17]]
[2024.02.26-18.26.27:588][ 0]LogConfig: Setting CVar [[net.relativeupdaterates.vehicle.25_meters:12]]
[2024.02.26-18.26.27:588][ 0]LogConfig: Setting CVar [[net.relativeupdaterates.vehicle.50_meters:9]]
[2024.02.26-18.26.27:588][ 0]LogConfig: Setting CVar [[net.relativeupdaterates.vehicle.100_meters:7]]
[2024.02.26-18.26.27:588][ 0]LogConfig: Setting CVar [[net.relativeupdaterates.vehicle.250_meters:4]]
[2024.02.26-18.26.27:588][ 0]LogConfig: Setting CVar [[net.relativeupdaterates.vehicle.500_meters:2]]
[2024.02.26-18.26.27:588][ 0]LogConfig: Setting CVar [[net.relativeupdaterates.vehicle.1000_meters:1]]
[2024.02.26-18.26.27:588][ 0]LogConfig: Setting CVar [[net.relativeupdaterates.vehicleseat.self:20]]
[2024.02.26-18.26.27:588][ 0]LogConfig: Setting CVar [[net.relativeupdaterates.vehicleseat.0_meters:10]]
[2024.02.26-18.26.27:588][ 0]LogConfig: Setting CVar [[net.relativeupdaterates.vehicleseat.25_meters:7]]
[2024.02.26-18.26.27:588][ 0]LogConfig: Setting CVar [[net.relativeupdaterates.vehicleseat.50_meters:5]]
[2024.02.26-18.26.27:588][ 0]LogConfig: Setting CVar [[net.relativeupdaterates.vehicleseat.100_meters:3]]
[2024.02.26-18.26.27:588][ 0]LogConfig: Setting CVar [[net.relativeupdaterates.vehicleseat.250_meters:2]]
[2024.02.26-18.26.27:588][ 0]LogConfig: Setting CVar [[net.relativeupdaterates.vehicleseat.500_meters:1]]
[2024.02.26-18.26.27:588][ 0]LogConfig: Setting CVar [[net.relativeupdaterates.weapon.self:15]]
[2024.02.26-18.26.27:588][ 0]LogConfig: Setting CVar [[net.relativeupdaterates.weapon.0_meters:10]]
[2024.02.26-18.26.27:588][ 0]LogConfig: Setting CVar [[net.relativeupdaterates.weapon.25_meters:5]]
[2024.02.26-18.26.27:588][ 0]LogConfig: Setting CVar [[net.relativeupdaterates.weapon.50_meters:2]]
[2024.02.26-18.26.27:588][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [C:/Users/user/AppData/Local/SquadGame/Saved/Config/WindowsNoEditor/Engine.ini]
[2024.02.26-18.26.27:588][ 0]LogConfig: Setting CVar [[r.GPUCrashDebugging:0]]
[2024.02.26-18.26.27:588][ 0]LogConfig: Setting CVar [[r.HZBOcclusion:1]]
[2024.02.26-18.26.27:588][ 0]LogConfig: Setting CVar [[r.MobileHDR:1]]
[2024.02.26-18.26.27:588][ 0]LogConfig: Setting CVar [[r.MobileNumDynamicPointLights:1]]
[2024.02.26-18.26.27:588][ 0]LogConfig: Setting CVar [[r.MobileDynamicPointLightsUseStaticBranch:1]]
[2024.02.26-18.26.27:588][ 0]LogConfig: Setting CVar [[r.Mobile.EnableStaticAndCSMShadowReceivers:0]]
[2024.02.26-18.26.27:588][ 0]LogConfig: Setting CVar [[r.DiscardUnusedQuality:0]]
[2024.02.26-18.26.27:588][ 0]LogConfig: Setting CVar [[r.AllowOcclusionQueries:1]]
[2024.02.26-18.26.27:588][ 0]LogConfig: Setting CVar [[r.MinScreenRadiusForLights:0.200000]]
[2024.02.26-18.26.27:588][ 0]LogConfig: Setting CVar [[r.MinScreenRadiusForDepthPrepass:0.200000]]
[2024.02.26-18.26.27:588][ 0]LogConfig: Setting CVar [[r.MinScreenRadiusForCSMDepth:0.200000]]
[2024.02.26-18.26.27:588][ 0]LogConfig: Setting CVar [[r.PrecomputedVisibilityWarning:0]]
[2024.02.26-18.26.27:588][ 0]LogConfig: Setting CVar [[Compat.UseDXT5NormalMaps:0]]
[2024.02.26-18.26.27:588][ 0]LogConfig: Setting CVar [[r.ClearCoatNormal:0]]
[2024.02.26-18.26.27:588][ 0]LogConfig: Setting CVar [[r.ReflectionCaptureResolution:128]]
[2024.02.26-18.26.27:588][ 0]LogConfig: Setting CVar [[r.ForwardShading:0]]
[2024.02.26-18.26.27:588][ 0]LogConfig: Setting CVar [[r.AllowStaticLighting:0]]
[2024.02.26-18.26.27:588][ 0]LogConfig: Setting CVar [[r.NormalMapsForStaticLighting:0]]
[2024.02.26-18.26.27:588][ 0]LogConfig: Setting CVar [[r.GenerateMeshDistanceFields:1]]
[2024.02.26-18.26.27:588][ 0]LogConfig: Setting CVar [[r.GenerateLandscapeGIData:0]]
[2024.02.26-18.26.27:588][ 0]LogConfig: Setting CVar [[r.TessellationAdaptivePixelsPerTriangle:48.000000]]
[2024.02.26-18.26.27:588][ 0]LogConfig: Setting CVar [[r.SeparateTranslucency:0]]
[2024.02.26-18.26.27:588][ 0]LogConfig: Setting CVar [[r.TranslucentSortPolicy:0]]
[2024.02.26-18.26.27:588][ 0]LogConfig: Setting CVar [[r.CustomDepth:1]]
[2024.02.26-18.26.27:588][ 0]LogConfig: Setting CVar [[r.DefaultFeature.Bloom:1]]
[2024.02.26-18.26.27:588][ 0]LogConfig: Setting CVar [[r.DefaultFeature.AmbientOcclusion:1]]
[2024.02.26-18.26.27:588][ 0]LogConfig: Setting CVar [[r.DefaultFeature.AmbientOcclusionStaticFraction:0]]
[2024.02.26-18.26.27:588][ 0]LogConfig: Setting CVar [[r.DefaultFeature.AutoExposure:1]]
[2024.02.26-18.26.27:588][ 0]LogConfig: Setting CVar [[r.DefaultFeature.AutoExposure.Method:1]]
[2024.02.26-18.26.27:588][ 0]LogConfig: Setting CVar [[r.DefaultFeature.MotionBlur:0]]
[2024.02.26-18.26.27:588][ 0]LogConfig: Setting CVar [[r.DefaultFeature.LensFlare:0]]
[2024.02.26-18.26.27:588][ 0]LogConfig: Setting CVar [[r.DefaultFeature.AntiAliasing:2]]
[2024.02.26-18.26.27:588][ 0]LogConfig: Setting CVar [[r.StencilForLODDither:0]]
[2024.02.26-18.26.27:588][ 0]LogConfig: Setting CVar [[r.EarlyZPass:2]]
[2024.02.26-18.26.27:588][ 0]LogConfig: Setting CVar [[r.EarlyZPassMovable:1]]
[2024.02.26-18.26.27:588][ 0]LogConfig: Setting CVar [[r.DBuffer:1]]
[2024.02.26-18.26.27:588][ 0]LogConfig: Setting CVar [[r.ClearSceneMethod:1]]
[2024.02.26-18.26.27:588][ 0]LogConfig: Setting CVar [[r.BasePassOutputsVelocity:1]]
[2024.02.26-18.26.27:588][ 0]LogConfig: Setting CVar [[r.SelectiveBasePassOutputs:1]]
[2024.02.26-18.26.27:588][ 0]LogConfig: Setting CVar [[r.AllowGlobalClipPlane:0]]
[2024.02.26-18.26.27:588][ 0]LogConfig: Setting CVar [[r.GBufferFormat:0]]
[2024.02.26-18.26.27:588][ 0]LogConfig: Setting CVar [[r.MorphTarget.Mode:0]]
[2024.02.26-18.26.27:588][ 0]LogConfig: Setting CVar [[vr.InstancedStereo:0]]
[2024.02.26-18.26.27:588][ 0]LogConfig: Setting CVar [[vr.MultiView:0]]
[2024.02.26-18.26.27:588][ 0]LogConfig: Setting CVar [[r.WireframeCullThreshold:5.000000]]
[2024.02.26-18.26.27:588][ 0]LogConfig: Setting CVar [[r.SupportStationarySkylight:1]]
[2024.02.26-18.26.27:588][ 0]LogConfig: Setting CVar [[r.SupportLowQualityLightmaps:1]]
[2024.02.26-18.26.27:588][ 0]LogConfig: Setting CVar [[r.SupportPointLightWholeSceneShadows:1]]
[2024.02.26-18.26.27:588][ 0]LogConfig: Setting CVar [[r.SupportAtmosphericFog:1]]
[2024.02.26-18.26.27:588][ 0]LogConfig: Setting CVar [[r.TonemapperFilm:1]]
[2024.02.26-18.26.27:588][ 0]LogConfig: Setting CVar [[r.DistanceFieldBuild.Compress:0]]
[2024.02.26-18.26.27:588][ 0]LogConfig: Setting CVar [[r.SSS.Checkerboard:1]]
[2024.02.26-18.26.27:588][ 0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
[2024.02.26-18.26.27:588][ 0]LogConfig: Setting CVar [[r.EarlyZPassOnlyMaterialMasking:1]]
[2024.02.26-18.26.27:588][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [C:/Users/user/AppData/Local/SquadGame/Saved/Config/WindowsNoEditor/Engine.ini]
[2024.02.26-18.26.27:588][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [C:/Users/user/AppData/Local/SquadGame/Saved/Config/WindowsNoEditor/Engine.ini]
[2024.02.26-18.26.27:588][ 0]LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:0]]
[2024.02.26-18.26.27:588][ 0]LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:20.0]]
[2024.02.26-18.26.27:588][ 0]LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
[2024.02.26-18.26.27:588][ 0]LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]]
[2024.02.26-18.26.27:588][ 0]LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]]
[2024.02.26-18.26.27:588][ 0]LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]]
[2024.02.26-18.26.27:588][ 0]LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]]
[2024.02.26-18.26.27:588][ 0]LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]]
[2024.02.26-18.26.27:588][ 0]LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
[2024.02.26-18.26.27:588][ 0]LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
[2024.02.26-18.26.27:588][ 0]LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
[2024.02.26-18.26.27:588][ 0]LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]]
[2024.02.26-18.26.27:588][ 0]LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
[2024.02.26-18.26.27:588][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [C:/Users/user/AppData/Local/SquadGame/Saved/Config/WindowsNoEditor/Engine.ini]
[2024.02.26-18.26.27:588][ 0]LogConfig: Setting CVar [[gc.MaxObjectsNotConsideredByGC:0]]
[2024.02.26-18.26.27:588][ 0]LogConfig: Setting CVar [[gc.FlushStreamingOnGC:0]]
[2024.02.26-18.26.27:588][ 0]LogConfig: Setting CVar [[gc.NumRetriesBeforeForcingGC:0]]
[2024.02.26-18.26.27:588][ 0]LogConfig: Setting CVar [[gc.TimeBetweenPurgingPendingKillObjects:60]]
[2024.02.26-18.26.27:588][ 0]LogConfig: Setting CVar [[gc.SizeOfPermanentObjectPool:0]]
[2024.02.26-18.26.27:588][ 0]LogConfig: Setting CVar [[gc.AllowParallelGC:1]]
[2024.02.26-18.26.27:588][ 0]LogConfig: Setting CVar [[gc.MaxObjectsInEditor:8388607]]
[2024.02.26-18.26.27:588][ 0]LogConfig: Setting CVar [[gc.IncrementalBeginDestroyEnabled:1]]
[2024.02.26-18.26.27:588][ 0]LogConfig: Setting CVar [[gc.CreateGCClusters:0]]
[2024.02.26-18.26.27:588][ 0]LogConfig: Setting CVar [[gc.MergeGCClusters:0]]
[2024.02.26-18.26.27:588][ 0]LogConfig: Setting CVar [[gc.MinGCClusterSize:5]]
[2024.02.26-18.26.27:588][ 0]LogConfig: Setting CVar [[gc.ActorClusteringEnabled:0]]
[2024.02.26-18.26.27:588][ 0]LogConfig: Setting CVar [[gc.BlueprintClusteringEnabled:0]]
[2024.02.26-18.26.27:588][ 0]LogConfig: Setting CVar [[gc.UseDisregardForGCOnDedicatedServers:0]]
[2024.02.26-18.26.27:588][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [C:/Users/user/AppData/Local/SquadGame/Saved/Config/WindowsNoEditor/Engine.ini]
[2024.02.26-18.26.27:588][ 0]LogConfig: Setting CVar [[p.EnableMultiplayerWorldOriginRebasing:1]]
[2024.02.26-18.26.27:588][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [C:/Users/user/AppData/Local/SquadGame/Saved/Config/WindowsNoEditor/Scalability.ini]
[2024.02.26-18.26.27:588][ 0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]]
[2024.02.26-18.26.27:588][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]]
[2024.02.26-18.26.27:588][ 0]LogConfig: Setting CVar [[r.MipMapLODBias:-1]]
[2024.02.26-18.26.27:588][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [C:/Users/user/AppData/Local/SquadGame/Saved/Config/WindowsNoEditor/Scalability.ini]
[2024.02.26-18.26.27:588][ 0]LogConfig: Setting CVar [[r.MSAA.CompositingSampleCount:4]]
[2024.02.26-18.26.27:588][ 0]LogConfig: Setting CVar [[r.PostProcessAAQuality:4]]
[2024.02.26-18.26.27:588][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [C:/Users/user/AppData/Local/SquadGame/Saved/Config/WindowsNoEditor/Scalability.ini]
[2024.02.26-18.26.27:588][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:4]]
[2024.02.26-18.26.27:588][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]]
[2024.02.26-18.26.27:588][ 0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]]
[2024.02.26-18.26.27:588][ 0]LogConfig: Setting CVar [[r.ShadowQuality:5]]
[2024.02.26-18.26.27:588][ 0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]]
[2024.02.26-18.26.27:588][ 0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]]
[2024.02.26-18.26.27:588][ 0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.03]]
[2024.02.26-18.26.27:588][ 0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]]
[2024.02.26-18.26.27:588][ 0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
[2024.02.26-18.26.27:588][ 0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]]
[2024.02.26-18.26.27:588][ 0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]]
[2024.02.26-18.26.27:588][ 0]LogConfig: Setting CVar [[r.AOQuality:2]]
[2024.02.26-18.26.27:588][ 0]LogConfig: Setting CVar [[r.VolumetricFog:1]]
[2024.02.26-18.26.27:588][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]]
[2024.02.26-18.26.27:588][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]]
[2024.02.26-18.26.27:588][ 0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
[2024.02.26-18.26.27:588][ 0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]]
[2024.02.26-18.26.27:588][ 0]LogConfig: Setting CVar [[r.CapsuleShadows:1]]
[2024.02.26-18.26.27:588][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [C:/Users/user/AppData/Local/SquadGame/Saved/Config/WindowsNoEditor/Scalability.ini]
[2024.02.26-18.26.27:588][ 0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]]
[2024.02.26-18.26.27:588][ 0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]]
[2024.02.26-18.26.27:588][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
[2024.02.26-18.26.27:588][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
[2024.02.26-18.26.27:588][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]]
[2024.02.26-18.26.27:588][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]]
[2024.02.26-18.26.27:588][ 0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]]
[2024.02.26-18.26.27:588][ 0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]]
[2024.02.26-18.26.27:588][ 0]LogConfig: Setting CVar [[r.LensFlareQuality:2]]
[2024.02.26-18.26.27:588][ 0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]]
[2024.02.26-18.26.27:588][ 0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]]
[2024.02.26-18.26.27:588][ 0]LogConfig: Setting CVar [[r.BloomQuality:5]]
[2024.02.26-18.26.27:588][ 0]LogConfig: Setting CVar [[r.Upscale.Quality:3]]
[2024.02.26-18.26.27:588][ 0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]]
[2024.02.26-18.26.27:588][ 0]LogConfig: Setting CVar [[r.LightShaftQuality:1]]
[2024.02.26-18.26.27:588][ 0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]]
[2024.02.26-18.26.27:588][ 0]LogConfig: Setting CVar [[r.Tonemapper.Quality:3]]
[2024.02.26-18.26.27:588][ 0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
[2024.02.26-18.26.27:588][ 0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
[2024.02.26-18.26.27:588][ 0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
[2024.02.26-18.26.27:588][ 0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
[2024.02.26-18.26.27:588][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
[2024.02.26-18.26.27:588][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
[2024.02.26-18.26.27:588][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
[2024.02.26-18.26.27:588][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
[2024.02.26-18.26.27:588][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
[2024.02.26-18.26.27:588][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
[2024.02.26-18.26.27:588][ 0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
[2024.02.26-18.26.27:588][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
[2024.02.26-18.26.27:588][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
[2024.02.26-18.26.27:588][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [C:/Users/user/AppData/Local/SquadGame/Saved/Config/WindowsNoEditor/Scalability.ini]
[2024.02.26-18.26.27:588][ 0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]]
[2024.02.26-18.26.27:588][ 0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
[2024.02.26-18.26.27:588][ 0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
[2024.02.26-18.26.27:588][ 0]LogConfig: Setting CVar [[r.Streaming.Boost:1]]
[2024.02.26-18.26.27:588][ 0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]]
[2024.02.26-18.26.27:588][ 0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
[2024.02.26-18.26.27:588][ 0]LogConsoleManager: Warning: Setting the console variable ‘r.Streaming.LimitPoolSizeToVRAM’ with ‘SetByScalability’ was ignored as it is lower priority than the previous ‘SetByProjectSetting’. Value remains ‘0’
[2024.02.26-18.26.27:588][ 0]LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]]
[2024.02.26-18.26.27:588][ 0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
[2024.02.26-18.26.27:588][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [C:/Users/user/AppData/Local/SquadGame/Saved/Config/WindowsNoEditor/Scalability.ini]
[2024.02.26-18.26.27:588][ 0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]]
[2024.02.26-18.26.27:588][ 0]LogConfig: Setting CVar [[r.RefractionQuality:2]]
[2024.02.26-18.26.27:588][ 0]LogConfig: Setting CVar [[r.SSR.Quality:3]]
[2024.02.26-18.26.27:588][ 0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1]]
[2024.02.26-18.26.27:588][ 0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]]
[2024.02.26-18.26.27:588][ 0]LogConfig: Setting CVar [[r.SceneColorFormat:4]]
[2024.02.26-18.26.27:588][ 0]LogConfig: Setting CVar [[r.DetailMode:2]]
[2024.02.26-18.26.27:588][ 0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]]
[2024.02.26-18.26.27:588][ 0]LogConfig: Setting CVar [[r.SSS.Scale:1]]
[2024.02.26-18.26.27:588][ 0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]]
[2024.02.26-18.26.27:588][ 0]LogConfig: Setting CVar [[r.SSS.Quality:1]]
[2024.02.26-18.26.27:588][ 0]LogConfig: Setting CVar [[r.SSS.HalfRes:1]]
[2024.02.26-18.26.27:588][ 0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]]
[2024.02.26-18.26.27:588][ 0]LogConfig: Setting CVar [[r.ParticleMinTimeBetweenTicks:16]]
[2024.02.26-18.26.27:588][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [C:/Users/user/AppData/Local/SquadGame/Saved/Config/WindowsNoEditor/Scalability.ini]
[2024.02.26-18.26.27:588][ 0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]]
[2024.02.26-18.26.27:588][ 0]LogConfig: Setting CVar [[grass.DensityScale:1.0]]
[2024.02.26-18.26.27:588][ 0]LogConfig: Setting CVar [[grass.MaxUpdateFrequency:30]]
[2024.02.26-18.26.27:588][ 0]LogInit: Selected Device Profile: [WindowsNoEditor]
[2024.02.26-18.26.27:588][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [WindowsNoEditor]
[2024.02.26-18.26.27:588][ 0]LogHAL: Display: Platform has ~ 16 GB [16891633664 / 17179869184 / 16], which maps to Larger [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
[2024.02.26-18.26.27:588][ 0]LogInit: Going up to parent DeviceProfile [Windows]
[2024.02.26-18.26.27:588][ 0]LogConfig: Setting CVar [[r.Vulkan.UseRealUBs:1]]
[2024.02.26-18.26.27:588][ 0]LogInit: Going up to parent DeviceProfile
[2024.02.26-18.26.27:588][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@0] File [C:/Users/user/AppData/Local/SquadGame/Saved/Config/WindowsNoEditor/Scalability.ini]
[2024.02.26-18.26.27:588][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale:1]]
[2024.02.26-18.26.27:588][ 0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]]
[2024.02.26-18.26.27:588][ 0]LogConfig: Setting CVar [[r.MipMapLODBias:0]]
[2024.02.26-18.26.27:588][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@0] File [C:/Users/user/AppData/Local/SquadGame/Saved/Config/WindowsNoEditor/Scalability.ini]
[2024.02.26-18.26.27:588][ 0]LogConfig: Setting CVar [[r.MSAA.CompositingSampleCount:0]]
[2024.02.26-18.26.27:588][ 0]LogConfig: Setting CVar [[r.PostProcessAAQuality:0]]
[2024.02.26-18.26.27:588][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@0] File [C:/Users/user/AppData/Local/SquadGame/Saved/Config/WindowsNoEditor/Scalability.ini]
[2024.02.26-18.26.27:588][ 0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:512]]
[2024.02.26-18.26.27:588][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:0]]
[2024.02.26-18.26.27:588][ 0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:0]]
[2024.02.26-18.26.27:588][ 0]LogConfig: Setting CVar [[r.LightFunctionQuality:0]]
[2024.02.26-18.26.27:588][ 0]LogConfig: Setting CVar [[r.ShadowQuality:0]]
[2024.02.26-18.26.27:588][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:0]]
[2024.02.26-18.26.27:588][ 0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:512]]
[2024.02.26-18.26.27:588][ 0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0]]
[2024.02.26-18.26.27:588][ 0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:0]]
[2024.02.26-18.26.27:588][ 0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:0.5]]
[2024.02.26-18.26.27:588][ 0]LogConfig: Setting CVar [[r.DistanceFieldAO:0]]
[2024.02.26-18.26.27:588][ 0]LogConfig: Setting CVar [[r.VolumetricFog:0]]
[2024.02.26-18.26.27:588][ 0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:0]]
[2024.02.26-18.26.27:588][ 0]LogConfig: Setting CVar [[r.CapsuleShadows:0]]
[2024.02.26-18.26.27:588][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@0] File [C:/Users/user/AppData/Local/SquadGame/Saved/Config/WindowsNoEditor/Scalability.ini]
[2024.02.26-18.26.27:588][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0]]
[2024.02.26-18.26.27:588][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:0]]
[2024.02.26-18.26.27:588][ 0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:2000]]
[2024.02.26-18.26.27:588][ 0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:0]]
[2024.02.26-18.26.27:588][ 0]LogConfig: Setting CVar [[r.BloomQuality:0]]
[2024.02.26-18.26.27:588][ 0]LogConfig: Setting CVar [[r.Upscale.Quality:0]]
[2024.02.26-18.26.27:588][ 0]LogConfig: Setting CVar [[r.Filter.SizeScale:0]]
[2024.02.26-18.26.27:588][ 0]LogConfig: Setting CVar [[r.MotionBlurQuality:0]]
[2024.02.26-18.26.27:588][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:0]]
[2024.02.26-18.26.27:588][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:0]]
[2024.02.26-18.26.27:588][ 0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:0]]
[2024.02.26-18.26.27:588][ 0]LogConfig: Setting CVar [[r.LensFlareQuality:0]]
[2024.02.26-18.26.27:588][ 0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:0]]
[2024.02.26-18.26.27:588][ 0]LogConfig: Setting CVar [[r.FastBlurThreshold:0]]
[2024.02.26-18.26.27:588][ 0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:0]]
[2024.02.26-18.26.27:588][ 0]LogConfig: Setting CVar [[r.LightShaftQuality:0]]
[2024.02.26-18.26.27:588][ 0]LogConfig: Setting CVar [[r.Tonemapper.Quality:2]]
[2024.02.26-18.26.27:588][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@0] File [C:/Users/user/AppData/Local/SquadGame/Saved/Config/WindowsNoEditor/Scalability.ini]
[2024.02.26-18.26.27:588][ 0]LogConfig: Setting CVar [[r.Streaming.MipBias:3]]
[2024.02.26-18.26.27:588][ 0]LogConfig: Setting CVar [[r.Streaming.PoolSize:2000]]
[2024.02.26-18.26.27:588][ 0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:1]]
[2024.02.26-18.26.27:588][ 0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:1]]
[2024.02.26-18.26.27:588][ 0]LogConfig: Setting CVar [[r.Streaming.Boost:0.3]]
[2024.02.26-18.26.27:588][ 0]LogConfig: Setting CVar [[r.MaxAnisotropy:0]]
[2024.02.26-18.26.27:588][ 0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:1]]
[2024.02.26-18.26.27:588][ 0]LogConsoleManager: Warning: Setting the console variable ‘r.Streaming.LimitPoolSizeToVRAM’ with ‘SetByScalability’ was ignored as it is lower priority than the previous ‘SetByProjectSetting’. Value remains ‘0’
[2024.02.26-18.26.27:588][ 0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
[2024.02.26-18.26.27:588][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@0] File [C:/Users/user/AppData/Local/SquadGame/Saved/Config/WindowsNoEditor/Scalability.ini]
[2024.02.26-18.26.27:588][ 0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:16]]
[2024.02.26-18.26.27:588][ 0]LogConfig: Setting CVar [[r.SceneColorFormat:1]]
[2024.02.26-18.26.27:588][ 0]LogConfig: Setting CVar [[r.MaterialQualityLevel:0]]
[2024.02.26-18.26.27:588][ 0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:0]]
[2024.02.26-18.26.27:588][ 0]LogConfig: Setting CVar [[r.RefractionQuality:0]]
[2024.02.26-18.26.27:588][ 0]LogConfig: Setting CVar [[r.SSR.Quality:0]]
[2024.02.26-18.26.27:588][ 0]LogConfig: Setting CVar [[r.DetailMode:0]]
[2024.02.26-18.26.27:588][ 0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:0]]
[2024.02.26-18.26.27:588][ 0]LogConfig: Setting CVar [[r.SSS.Scale:0]]
[2024.02.26-18.26.27:588][ 0]LogConfig: Setting CVar [[r.SSS.SampleSet:0]]
[2024.02.26-18.26.27:588][ 0]LogConfig: Setting CVar [[r.SSS.Quality:0]]
[2024.02.26-18.26.27:588][ 0]LogConfig: Setting CVar [[r.SSS.HalfRes:1]]
[2024.02.26-18.26.27:588][ 0]LogConfig: Setting CVar [[r.ParticleMinTimeBetweenTicks:16]]
[2024.02.26-18.26.27:588][ 0]LogConfig: Setting CVar [[r.ParticleLightQuality:0]]
[2024.02.26-18.26.27:588][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [C:/Users/user/AppData/Local/SquadGame/Saved/Config/WindowsNoEditor/Scalability.ini]
[2024.02.26-18.26.27:588][ 0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]]
[2024.02.26-18.26.27:588][ 0]LogConfig: Setting CVar [[grass.DensityScale:1.0]]
[2024.02.26-18.26.27:588][ 0]LogConfig: Setting CVar [[grass.MaxUpdateFrequency:30]]
[2024.02.26-18.26.27:588][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [C:/Users/user/AppData/Local/SquadGame/Saved/Config/WindowsNoEditor/Engine.ini]
[2024.02.26-18.26.27:599][ 0]LogInit: Computer: LAPTOP-QWERTY
[2024.02.26-18.26.27:599][ 0]LogInit: User: user
[2024.02.26-18.26.27:599][ 0]LogInit: CPU Page size=4096, Cores=10
[2024.02.26-18.26.27:599][ 0]LogInit: High frequency timer resolution =10.000000 MHz
[2024.02.26-18.26.27:599][ 0]LogMemory: Memory total: Physical=15.7GB (16GB approx)
[2024.02.26-18.26.27:599][ 0]LogMemory: Platform Memory Stats for WindowsNoEditor
[2024.02.26-18.26.27:599][ 0]LogMemory: Process Physical Memory: 94.77 MB used, 94.77 MB peak
[2024.02.26-18.26.27:599][ 0]LogMemory: Process Virtual Memory: 107.79 MB used, 107.79 MB peak
[2024.02.26-18.26.27:599][ 0]LogMemory: Physical Memory: 5234.89 MB used, 10874.23 MB free, 16109.12 MB total
[2024.02.26-18.26.27:599][ 0]LogMemory: Virtual Memory: 4470.85 MB used, 134213256.00 MB free, 134217728.00 MB total
[2024.02.26-18.26.27:620][ 0]LogInit: Using OS detected language (en-US).
[2024.02.26-18.26.27:620][ 0]LogInit: Using OS detected locale (en-US).
[2024.02.26-18.26.27:654][ 0]LogStreaming: Display: Took 0.034s to InitEngineTextLocalization.
[2024.02.26-18.26.27:664][ 0]LogSlate: New Slate User Created. User Index 0, Is Virtual User: 0
[2024.02.26-18.26.27:664][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0
[2024.02.26-18.26.27:686][ 0]LogSquadVoiceInputWASAPI: Warning: Stream Latency 0 (1056)
[2024.02.26-18.26.27:686][ 0]LogD3D11RHI: D3D11 adapters:
[2024.02.26-18.26.27:793][ 0]LogD3D11RHI: 0. ‘NVIDIA GeForce RTX 3060 Laptop GPU’ (Feature Level 11_0)
[2024.02.26-18.26.27:793][ 0]LogD3D11RHI: 5996/0/8054 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x10de
[2024.02.26-18.26.28:447][ 0]LogD3D11RHI: 1. ‘Intel(R) UHD Graphics’ (Feature Level 11_0)
[2024.02.26-18.26.28:447][ 0]LogD3D11RHI: 128/0/8054 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x8086
[2024.02.26-18.26.28:449][ 0]LogD3D11RHI: 2. ‘Microsoft Basic Render Driver’ (Feature Level 11_0)
[2024.02.26-18.26.28:449][ 0]LogD3D11RHI: 0/0/8054 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
[2024.02.26-18.26.28:449][ 0]LogD3D11RHI: Chosen D3D11 Adapter: 0
[2024.02.26-18.26.28:453][ 0]LogD3D11RHI: Creating new Direct3DDevice
[2024.02.26-18.26.28:453][ 0]LogD3D11RHI: GPU DeviceId: 0x2520 (for the marketing name, search the web for “GPU Device Id”)
[2024.02.26-18.26.28:453][ 0]LogWindows: EnumDisplayDevices:
[2024.02.26-18.26.28:453][ 0]LogWindows: 0. ‘Intel(R) UHD Graphics’ (P:1 D:1)
[2024.02.26-18.26.28:454][ 0]LogWindows: 1. ‘Intel(R) UHD Graphics’ (P:0 D:0)
[2024.02.26-18.26.28:454][ 0]LogWindows: 2. ‘Intel(R) UHD Graphics’ (P:0 D:0)
[2024.02.26-18.26.28:454][ 0]LogWindows: 3. ‘Intel(R) UHD Graphics’ (P:0 D:0)
[2024.02.26-18.26.28:454][ 0]LogWindows: 4. ‘NVIDIA GeForce RTX 3060 Laptop GPU’ (P:0 D:0)
[2024.02.26-18.26.28:454][ 0]LogWindows: DebugString: PrimaryIsNotTheChoosenAdapter PrimaryIsNotTheChoosenAdapter PrimaryIsNotTheChoosenAdapter PrimaryIsNotTheChoosenAdapter
[2024.02.26-18.26.28:454][ 0]LogD3D11RHI: Adapter Name: NVIDIA GeForce RTX 3060 Laptop GPU
[2024.02.26-18.26.28:454][ 0]LogD3D11RHI: Driver Version: 551.52 (internal:31.0.15.5152, unified:551.52)
[2024.02.26-18.26.28:454][ 0]LogD3D11RHI: Driver Date: 2-7-2024
[2024.02.26-18.26.28:454][ 0]LogRHI: Texture pool is 4197 MB (70% of 5996 MB)
[2024.02.26-18.26.28:517][ 0]LogD3D11RHI: Async texture creation enabled
[2024.02.26-18.26.28:533][ 0]LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 2)
[2024.02.26-18.26.28:534][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: Global and no native library supported.
[2024.02.26-18.26.28:534][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: Squad and no native library supported.
[2024.02.26-18.26.28:534][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: Squad_SC and no native library supported.
[2024.02.26-18.26.28:534][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: Squad and no native library supported.
[2024.02.26-18.26.28:534][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: Squad_SC and no native library supported.
[2024.02.26-18.26.28:534][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: Modding and no native library supported.
[2024.02.26-18.26.28:534][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: Modding_SC and no native library supported.
[2024.02.26-18.26.28:534][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: Modding and no native library supported.
[2024.02.26-18.26.28:534][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: Modding_SC and no native library supported.
[2024.02.26-18.26.28:534][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: DiscordRPC and no native library supported.
[2024.02.26-18.26.28:534][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: DiscordRPC_SC and no native library supported.
[2024.02.26-18.26.28:534][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: DiscordRPC and no native library supported.
[2024.02.26-18.26.28:534][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: DiscordRPC_SC and no native library supported.
[2024.02.26-18.26.28:534][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: PrefabTool and no native library supported.
[2024.02.26-18.26.28:534][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: PrefabTool_SC and no native library supported.
[2024.02.26-18.26.28:534][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: PrefabTool and no native library supported.
[2024.02.26-18.26.28:534][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: PrefabTool_SC and no native library supported.
[2024.02.26-18.26.28:534][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: MeshTool and no native library supported.
[2024.02.26-18.26.28:534][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: MeshTool_SC and no native library supported.
[2024.02.26-18.26.28:534][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: MeshTool and no native library supported.
[2024.02.26-18.26.28:534][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: MeshTool_SC and no native library supported.
[2024.02.26-18.26.28:534][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: CryptoKeys and no native library supported.
[2024.02.26-18.26.28:534][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: CryptoKeys_SC and no native library supported.
[2024.02.26-18.26.28:534][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: CryptoKeys and no native library supported.
[2024.02.26-18.26.28:534][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: CryptoKeys_SC and no native library supported.
[2024.02.26-18.26.28:534][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: MeshEditor and no native library supported.
[2024.02.26-18.26.28:534][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: MeshEditor_SC and no native library supported.
[2024.02.26-18.26.28:534][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: MeshEditor and no native library supported.
[2024.02.26-18.26.28:534][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: MeshEditor_SC and no native library supported.
[2024.02.26-18.26.28:534][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: DatasmithContent and no native library supported.
[2024.02.26-18.26.28:534][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: DatasmithContent_SC and no native library supported.
[2024.02.26-18.26.28:534][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: DatasmithContent and no native library supported.
[2024.02.26-18.26.28:534][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: DatasmithContent_SC and no native library supported.
[2024.02.26-18.26.28:534][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: VariantManagerContent and no native library supported.
[2024.02.26-18.26.28:534][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: VariantManagerContent_SC and no native library supported.
[2024.02.26-18.26.28:534][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: VariantManagerContent and no native library supported.
[2024.02.26-18.26.28:534][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: VariantManagerContent_SC and no native library supported.
[2024.02.26-18.26.28:534][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: MediaCompositing and no native library supported.
[2024.02.26-18.26.28:534][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: MediaCompositing_SC and no native library supported.
[2024.02.26-18.26.28:534][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: MediaCompositing and no native library supported.
[2024.02.26-18.26.28:534][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: MediaCompositing_SC and no native library supported.
[2024.02.26-18.26.28:541][ 0]LogMaterial: Verifying Global Shaders for PCD3D_SM5
[2024.02.26-18.26.28:563][ 0]LogSlate: Using FreeType 2.6.0
[2024.02.26-18.26.28:563][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
[2024.02.26-18.26.28:591][ 0]LogMoviePlayer: Initializing movie player
[2024.02.26-18.26.28:646][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: SquadGame and no native library supported.
[2024.02.26-18.26.28:646][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: SquadGame_SC and no native library supported.
[2024.02.26-18.26.28:646][ 0]LogRHI: Display: Opened pipeline cache after state change and enqueued 0 of 0 tasks for precompile.
[2024.02.26-18.26.28:646][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: SquadGame and no native library supported.
[2024.02.26-18.26.28:646][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: SquadGame_SC and no native library supported.
[2024.02.26-18.26.28:646][ 0]LogRHI: Display: Opened pipeline cache after state change and enqueued 0 of 0 tasks for precompile.
[2024.02.26-18.26.28:646][ 0]LogRHI: Display: Failed to open default shader pipeline cache for SquadGame using shader platform 0.
[2024.02.26-18.26.28:646][ 0]LogInit: Using OS detected language (en-US).
[2024.02.26-18.26.28:646][ 0]LogInit: Using OS detected locale (en-US).
[2024.02.26-18.26.28:662][ 0]LogStreaming: Display: Took 0.017s to InitGameTextLocalization.
[2024.02.26-18.26.28:762][ 0]LogAssetRegistry: FAssetRegistry took 0.0991 seconds to start up
[2024.02.26-18.26.28:824][ 0]LogStreaming: Display: Flushing async loaders.
[2024.02.26-18.26.28:832][ 0]LogPackageLocalizationCache: Processed 12 localized package path(s) for 2 prioritized culture(s) in 0.008163 seconds
[2024.02.26-18.26.28:833][ 0]LogPakFile: New pak file …/…/…/SquadGame/Content/Paks/pakchunk0-WindowsNoEditor.pak added to pak precacher.
[2024.02.26-18.26.28:833][ 0]LogInit: Selected Device Profile: [WindowsNoEditor]
[2024.02.26-18.26.28:841][ 0]LogNetVersion: SquadGame 1.0.0, NetCL: 0, EngineNetVer: 5, GameNetVer: 0 (Checksum: 2667604396)
[2024.02.26-18.26.30:745][ 0]LogEasyAntiCheatServer: Warning: Failed to locate EasyAntiCheat server library eac_server64.dll
[2024.02.26-18.26.30:745][ 0]LogEasyAntiCheatClient: Using path: (D:/Games/Squad/SquadGame/Binaries/ThirdParty/EasyAntiCheat/Client)
[2024.02.26-18.26.30:745][ 0]LogEasyAntiCheatClient: Loading native plugin from: D:/Games/Squad/SquadGame/Binaries/ThirdParty/EasyAntiCheat/Client
[2024.02.26-18.26.30:746][ 0]LogEasyAntiCheatClient: [FEasyAntiCheatClient::EACInitFinished] Result: 0
[2024.02.26-18.26.30:746][ 0]LogEasyAntiCheatClient: Native plugin initialized successfully.
[2024.02.26-18.26.30:746][ 0]LogEasyAntiCheatClient: Events registered
[2024.02.26-18.26.30:746][ 0]LogOnline: Display: STEAM: Loading Steam SDK 1.39
2 posts - 2 participants