Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
AI
Summary
Pathfinding is now completely broken!
Steps to Reproduce
Spawn an NPC (I’ve tried both Guards & Custom Types) → use Verse and NavigateTo() a very specfic path (in my case a simple path with ONLY 90 degree turns) → try it out
Expected Result
The character actually goes to the specified locations. This worked before the recent update. Something in the running/walking conditions must have gone wrong, but changing Movement Type doesn’t seem to change anything.
Observed Result
NPC walks into random walls and it seems like it doesn’t take the points into account at all - or maybe it tries to use some weird path, that makes no sense in my case.
https://www.youtube.com/watch?v=J9FUUN40Y2I ← my result
Platform(s)
PC
Additional Notes
As stated earlier, my path is really simple (Path - Album on Imgur). It’s just creative props, which are used to configure the path, which only consists of 90 degree turns. The path is surrounded by barrier devices, but that probably doesn’t have an impact? Worked a week ago
Really happy with the extra flexibility of the NPC’s though, just needs some fixing! (:
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