Reference ID
99e7cd9f-4557-e44a-c6d2-12aecd622ea5
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
World Building
Summary
HLOD Layer disallowed. Additionally, All Game Mechanics Devices are Static Mesh NULL. Game lagging, terrible performance. This happens right when I am finished with my game.
Steps to Reproduce
- Build HLODS
- Cannot launch session
- Disallowed HLOD LAYER > OCEAN
Expected Result
Should be able to build HLODs, and build a game, wihtout all devices static meshes being null, and the HLODS layer being disallowed
Observed Result
HLOD disallowded Validation cannot launch session
Static meshes are NULL
Platform(s)
PC
Island Code
7385-3224-0691
Additional Notes
I have severe lagging and rubber banding from the devices, and the class selectors have a 3d rectangle on the screen jumping through them. The static meshes are NULL. The HLODS are disallowed on the OCEAN layer.
2 posts - 1 participant