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Inconsistent Lighting in UEFN After 28.30 Update

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Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

World Building

Summary

After the most recent 28.30 update, general lighting in published maps is extremely bright/washed out. My island that was affected was using the CH4 TODM and had no settings changed prior to or after the most recent update. I’ve included a video that shows the drastic difference in lighting after the update. I’ve also included footage that shows me attempting to fix the lighting in UEFN/Live Edit. When adjusting the settings in UEFN and testing in Live Edit, the lighting looks great when starting the game for the first time. However, when ending the Game and starting again, the lighting is back to being extremely bright and washed out. I’ve tried using No Day Sequence Devices, CH4 and CH5 TODM’s, and have had the exact same issue.

Steps to Reproduce

Adjust any lighting settings and/or Day Sequence device in a UEFN project, push to Live Edit, Start the Game, End the Game, and Start again.

Expected Result

The lighting should remain unchanged when starting the game multiple times in Live Edit, and surely should not change in published maps without pushing an update to the map.

Observed Result

Published map lighting drastically changed, and Live Edit session lighting changing after starting game multiple times.

Platform(s)

PC (also tested on Xbox One S)

Island Code

6740-1162-5749


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