In this quick tutorial I show you how to use the player marker device to track items and then send an event to readjust those items using event binding. This is a great building block mechanic for practice games that require your to monitor and then adjust the amount of ammo your players have. Beyond just ammo, the mechanic can be applied to manage other resources such as med kits, building resources, or special items. For instance, in a survival mode, players start with limited resources, and the system automatically replenishes or deducts based on certain triggers or achievements, adding a strategic layer to resource management.
Great for beginning to intermediate FNC Creators
View the Tutorial Here:
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