This Unreal 5.3 Gameplay Ability System video is about adding a Sense of Damage, which just means, reacting to damage taken.
We start by creating a delegate in HealthSet to call when Damage is taken, which can be subscribed to by the Enemy Character, which is done next. Lastly, we add the Damage Event and Sense to the Enemy Character and AI Controller, and show it in action.
https://dev.epicgames.com/community/learning/tutorials/mz01/unreal-engine-20-enemy-senses-damage-and-which-one-of-y-all-kicked-me-let-s-make-a-top-down-top-down-shooter
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