Levels are binary assets, which can lead to some challenges when collaborating with teammates working on the same area of the project.
However, by setting up Always Streaming sublevels, multiple people can work in the same game “space” at the same time. For instance, you might have a sublevel that contains all the audio for your scene, as well as a sublevel that contains just the Static Meshes laying out your environment. Each sublevel can still only have one person working on it at a time, but with careful segmenting of your scene’s Actors, you can minimize overlapping work areas.
epicgames VFX #cg #gamedevelopment #filmmaking #3d #unrealengine #unrealengine5 UE5 #cgi
https://dev.epicgames.com/community/learning/tutorials/m1Db/sublevels-for-your-unreal-engine-pipline
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