Reference ID
312f6f7e-489d-720b-1f86-8eb87e4ae13d
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Character
Summary
I’m not sure exactly what’s causing the issue. It is and it’s difficult to recreate since it doesn’t occur every time. I’ll upload a video to show exactly what’s happening with the player turning invisible when hit. The hit comes from a damage volume that’s attached to the end of each lance. For context, the player is sitting in a chair device and that device is programmed to eject each player when one is hit.
Steps to Reproduce
This is a bit complex. Two players are in chair devices attached to props. Those props are attached to sequencers that move those props. There are secondary props that correspond to an input device. That device rotates the second prop. Those second props have damage volumes attached to them. When a player is hit by those damage volumes, they are ejected from the chair devices.
Expected Result
Players should be launched from the chairs and not turn invisible.
Observed Result
Players turn invisible when ejected from chairs.
Platform(s)
windows
2 posts - 1 participant