When a UI is created, the visibility behaviour becomes herratic, refusing to hide, unless hidden in a very specific way.
If you run the code:
PlayerUI.AddWidget(MyCanvas)
MyCanvas.SetVisibility(widget_visibility.Hidden)
the UI will not hide
If you run
PlayerUI.AddWidget(MyCanvas)
Sleep(0.0) #Sleeps 1 server update
MyCanvas.SetVisibility(widget_visibility.Hidden)
it will also not work
Instead, running
PlayerUI.AddWidget(MyCanvas)
Sleep(1.0)
MyCanvas.SetVisibility(widget_visibility.Hidden)
will work!
And finally, just cause we can’t have nice things in life, if you run
PlayerUI.AddWidget(MyCanvas)
loop:
MyCanvas.SetVisibility(widget_visibility.Hidden)
Sleep(1.0)
The UI will not hide, and will ignore any external attempt to hide it, unless the external attempt is specifically
MyCanvas.SetVisibility(widget_visibility.Visible)
MyCanvas.SetVisibility(widget_visibility.Hidden)
Which is quite funny if you ask me
I think this issue appeared within the past 2 updates, as that’s when I started observing this fun fun behaviour. Please help.
2 posts - 2 participants