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Player Turning Invisible when ejected from chair_device or hit by moving damage volume

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I’m not sure exactly what’s causing the issue. It is and it’s difficult to recreate since it doesn’t occur every time. I’ll upload a video to show exactly what’s happening with the player turning invisible when hit. The hit comes from a damage volume that’s attached to the end of each lance. For context, the player is sitting in a chair device and that device is programmed to eject each player when one is hit.

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