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Pin Component resets component's transform

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I am developing an AR app and I am having issues with the Pin Component node.

After I Spawn my placeble blueprint the user has the option to move, rotate and scale the scene component of the spawned actor.

My issue is that as soon as Pin Component executes, the World Transform of my component get’s reset, ending up not being able to actually pin my component to a specific location on the real world

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