My tutorial will show you how to start with procedural content generation (PCG). It’s a continuation of my previous tutorial but this time about generating scattered data (points) around given points. So for example how to generate small rocks around bigger ones.
https://dev.epicgames.com/community/learning/tutorials/wkxm/unreal-engine-unreal5master-intro-to-procedural-content-generation-pcg-how-to-generate-data-around-points
1 post - 1 participant