It has come to my attention, that when creating new blueprints, they can/may sometimes lose their Parent Class reference. This causes an issue when Parent Class is required by a function, or when calling explicitly to Parent Class.
Scope and Impact: Unknown
Verified Scope of Impact: (Known) To Include PlayerController class, PlayerState class
Serverity: Critical
Occurance Description: Class previously created as of (Type) loses Parent Class reference, and becomes its’ own Class or Class Defaults to (Actor).
Causes: Unknown
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