hello, did you know when my getscores is between 20 and 40 the ui not removed ?
CheckForCountHUD(Agent:agent):void=
Print("CheckForCount 1")
if(PlayerObj := player[Agent]):
Print("CheckForCount 2")
if(AgentStats := AllPlayersMap[PlayerObj]):
Bronze1 := AgentStats.HUDBronzeI()
Bronze2 := AgentStats.HUDBronzeII()
Print("CheckForCount 3")
GetScores := score_to_kill.GetCurrentScore(PlayerObj)
Print("CheckForCount 4")
if(PlayerUI:= GetPlayerUI[PlayerObj]):
if(0 <= GetScores <= 20):
Print("0")
Widgets := PlayerUI.AddWidget(Bronze1)
else if(20 <= GetScores <= 40):
Print("20")
Widgets := PlayerUI.RemoveWidget(Bronze1)
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