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Sky Jellies fly out of bounds in game. But not in UEFN.

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Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

AI

Summary

I have some “Wildlife Spawners” in my game that spawn in “Sky Jellies”. The spawners work perfectly fine in UEFN, they stay close to the ground and don’t fly too high up. But as soon as I publish my game and start playing, they float up until they are no longer visible. And they never respawn either. The wander range is set to the lowest it can be and I have no idea what’s causing this. Does anyone know how to fix this?

Steps to Reproduce

1: Place “Wildlife Spawner”.
2: Set “Wildlife Type” to “Sky Jelly”.
3: Publish your game and play it through Fortnite.

Expected Result

The Sky Jellies stay close to the ground and follow the specified “Wander Range”.

Observed Result

The Sky Jellies start floating up indefinitely once the games starts.

Platform(s)

The bug occurs on all platforms.

Island Code

9824-0636-5749

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