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Problem with sentinels

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Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

AI

Summary

Hello everyone,
I have a problem with the island sentinels. It happens to me on two different islands.
Every time a parameter that comes with the sentinels is modified, uefn throws me the following error. Two errors appear per sentinel.

Error message:

Ilegal property modification: Property value differs from default: Property: ´/CastillodeBellverCriaturas/CastillodeBelleverCriaturas.CastillodeBellverCriaturas: PersistentLevel.Device_Sentry_Prop_V2_C_UAID_D843AE431A6E14D501_1791631623.StaticMeshComponent0: bOverrideDistanceFieldSelfShadowBias´ from ´Class /Script/Engine.StaticMeshComponent´, object type: ´/Script/FoprtniteGame.BassBuildingStaticMeshComponent´

A second error is created equal to this one with the only difference that in the second the part that says “bOverride” is omitted. The rest of the error is the same and two are created for each sentinel.

Steps to Reproduce

To reproduce the error I believe that placing several sentinels on any island will happen.

Expected Result

The sentry should simply maintain position on the island and always have a weapon.

Observed Result

The result is random, the position in which the sentinels appear is unpredictable and if they appear sometimes they do not have any weapons.

Platform(s)

PC

Island Code

0267-6005-1494

Additional Notes

The island code is from a published island, but the same error is reproducing on another island that I want to publish today.

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