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How to find usefull logs involving my code changes to fix editor crashes

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Hello,

I am using unreal engine 5.3.2 from its release, and even if migrating to 5.0 was not very simple, I had never get so many editor unexplained crashes, as well when starting editor (though last time I close it all was working and launching), as when playing a map in viewport ?
Sometimes launching directly a map crash editor, but I can play this same map if I play another map first and then load the map, and all is fine.
Even logs are irrelevant with any of my changes, or there is no exception at all, just normal logs and crash

More and more often Editor crash even without any crash report.
But in most of the crashes, there is nothing in the logs related to my Bluprint or C++ class, always Engine stack traces.
Even enabling symbols just bring the names of the Engine functions but never indicates things related to my code or bluprints, so it is completely blind debugging !

Please can someone tell me there is a way to have the good stack traces involving something I can fix in my code ?

Rather than just try to guess with things like :
[2024.01.07-16.47.10:742][ 0]LogOutputDevice: Error: === Handled ensure: ===
[2024.01.07-16.47.10:742][ 0]LogOutputDevice: Error:
[2024.01.07-16.47.10:742][ 0]LogOutputDevice: Error: Ensure condition failed: !UberGraphFramePointerProperty == !UberGraphFunction [File:D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\BlueprintGeneratedClass.cpp] [Line: 1667]

or a variant :
[2024.01.27-20.01.07:131][121]LogOutputDevice: Error: Ensure condition failed: false [File:D:\build++UE5\Sync\Engine\Source\Runtime\Experimental\Chaos\Private\Chaos\Collision\ParticlePairMidPhase.cpp] [Line: 983]

Followed by uselesss stacktrace, unless we have to retro-engeneering the engine c++ classes !

I also wonder how something working when editor is already started can stop to work and crash when restarting the editor, making it impossible to fix it without discarding all changes !
Time spent to discard all my changes each time and restart without having a clue is very heavy… It is so frustrating to have a such powerfull tool like Unreal Engine Editor and being debug-blinded by default of logs !

Thanks in advance for your feelings or returns about how to have clues to get through the 5.3.2 randomly crashes hell

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