Setting the pivot to a specific location on the mesh can help various processes, such as: How a mesh snaps to an area of another mesh & The direction in which a mesh bends and rotates.
In this video, I’m gonna show you how to change it.
The pivot defines the center of a mesh for which rotation and scaling occur. It also represents the location of your mesh.
https://dev.epicgames.com/community/learning/tutorials/2mW9/changing-the-pivot-in-unreal-engine-all-you-need-to-know
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