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NavigateTo Resulting in Reached Everytime

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Please select what you are reporting on:

Verse

What Type of Bug are you experiencing?

Character

Summary

I have made a few NPC Behaviours to test the new character device, and every time the NavigateTo results in Reached. I have tried including the reach distance and partial path arguments, but it has the same results. I’m not sure if I’m doing something incorrect due to it being so new but this doesn’t seem like intended behaviour.

Steps to Reproduce

  • Create custom NPC Behaviour script that calls the NavigateTo function with obstacles between the character and target location.
  • The Character will get stuck on an obstacle and complete NavigateTo with result reached.

Expected Result

The expected result is for the character to find a path to the target location.

Observed Result

The observed result is the character getting stuck and NavigateTo resulting in “Reached”

Platform(s)

UEFN

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