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World Partition failure with the Memory by (Converted to Uefn) Ice-See-Island Template

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I wanted to ask again about the World Partition Problem because, with the Ice_See_Island (Coverted to Uefn) Map of mine,

All Assets from the library Prefab and Probs are loaded into each Memory Cell, causing the Memory to explode!!!

I am unable to upload my project because I am over the Memory-Limit, which is actually almost impossible in Uefn.
You have to use a lot of Custom Assets or Car spawner Devices to get over the Memory-Limit or the loading circuit has to be very high to do that, which is not the case for me!!!

With every update you do, the problem gets worse and worse on my Map and for other Creators because the World Partition doesn’t work properly and you increase the Cost of the Assets, which makes uploading impossible for many Creators, which causes the Memory to explode because the Assets are loaded in every Memory-Cell in the Memory Calculation like a
Device or a Custom-Asset is treated in the Memory calculation!!!

The Staff needs to look into this because it’s a major Mistake by the Uefn-Editor and will make my work for Months, unusable until you fix the error!!!
Other Creators may also have this error and cannot upload their Project due to an incorrect Memory calculation, although this may not be true!!!

That’s why I made an experimental Setup with a new Map to confirm my suspicion and that the Staff can also see it visually because it’s really a serious mistake on the World Partition of the UEFN-Editor!!!
I have done a Bug-Report on the problem multiple times!!!









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